Tanking for mythic+?

I just came back a few days ago after a year break, and I want to get back into doing mythic+. I have a DK, and a Monk at 60 and I’m wondering which one would be better off for carrying M+15s? I find a lot of fun in helping people out and tanking for them to help them get gear.

BDK is practically immortal and the meta tank. BM is also solid. It’s kinda your preference.

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Every tank has timed at least a level 28 and every tank can keep themselves alive in a 15 easily, except perhaps Protection Warrior. So I think that the best tank for carrying 15s will be whichever tank you’re the best at playing.

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both are good. Depends on which you feel more comfortable to play

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Whatever’s fun. Just make sure you pull everything and blame the healer when you die.

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Paladin has the utility, heals and damage, but most importantly, the sheer number of interrupts to fully carry bad or less experienced groups.

For pugging, where players rarely help w kicks, stand in bad, etc, etc you cant go wrong as Prot Pallys ability to keep your party topped is unmatched thanks to huge Word of Glory and Lay on Hands heal bombs.

Paladin gets Avengers Shield which interupts and silences on a short cooldown which has a chance to reset its cd. You will get SO many interrupts with this ability.

For even more interrupt goodness, you have Divine Resonance which tosses out multiple Avergers Shield over a short time which you can easily use to silence/interrupt even more casts.

You also have access to the basic short melee cooldown interupt as well. Oh, and a stun which can be talented to be like 30 seconds cooldown or optionally, a “just” a one minute stun AND an Aoe Blind!

This ability to control SO many mobs, along with carrying your group with huge heal bombs and other party saves from Lay on Hands, Blessing of Prot and Sacrifice, Prot Pally is a carry machine and I feel is too often overlooked in its power to carry sloppy or less experienced groups.

Blood is great, heck Im a Blood main, but the Blood toolkit, while powerful is very selfish and is primarily about keeping yourself alive first and foremost.

I likewise dont feel that Monk is the best tank to carry, as you really lack the party heals and utility that Prot Pal has.

As far as carrying, which was your question, youre simply not going to come close to touching Protection Paladin.

In fact, if I didnt find Ret so boring and I didn’t love my undead minions and edgelord themes so much I might have considered main’ing Pally over Death Knight but I love my DK FAR too much to ever give it up.

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DK’s are better, but harder (especially in a pug environment).

Tank balance as a whole is pretty good, so “play what you find most fun” is a very valid answer.

I’ve main a BrM and a BDK in shadowlands. I switched from monk to dk though in 9.2 after getting my dk up to speed in 9.1.

My monk can carry harder but my dk can push harder.

With monk you have Ring of peace, healing, rolls, teleports, tiger’s lust, dispel, para, aoe stun, etc all to help out.

With my dk I don’t need to be healed can, grip, aoe grip, and if my shaman healer drops spirit link totem I can pop vamp blood and heal the group haha. I’ve solo’d boss on tyrannical at +19/+20.

DK is not hard at all. Probably one of the most straight foward tanks IMO.

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This guy knows what’s up.

Prot Paladin’s ability to support the party while also tanking effectively is ridiculous.
The interrupts alone are insane and have no reason to exist as they do.
The Group and Self Healing is also insane. The WoG talent that buffs WoG based on missing health of the target just makes every meaningful WoG a LoH. Again, no real reason for it to exist as it does. But it’s been like that for years now so Blizzard is okay with it I guess.

If it’s an encounter where the damage is coming in bursts rather than constantly ticking, Prot Paladin is perfect for dealing with it even if the Healer died early on.

Blood DK and Monk have the advantage on dealing with stupid Sanguine Mobs. Monk has another advantage for dealing with Necrotic. But neither of those are significant enough to outweigh the ability to hard carry as a Prot Paladin IMO.

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Pretty sure OP is asking between DK and monk.

Paladin is the way to go for pugs.

One has a brez and makes healer’s lives easier, one doesn’t.

Which ever one you can get the 4 pc on 1st.

I know a lot of you are suggesting Paladin, but I dislike having to keep stacks of shield of the righteous up. I know it sounds dumb, but having your main mitigation only lasting a few seconds really cranks up my anxiety.

I understand, but Shield of Righteous stacks to 13 seconds of uptime and builds naturally with rotation.

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I would go DK, especially if you’re thinking about carrying some people.

DKs are basically immortal, especially around +15s. So, it makes up for undergeared healers. And DKs do great damage even with a single target, unlike most tanks, so it makes up for undergeared DPS.

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Both are fine, dk is stronger imho just because you’re wholly self sufficient after a certain gear level. Even if my group dies, I can finish the encounter after the boss is at like 30% HP without any issues.

I find that is less the case in 15s as much as I see it in 10s. I swear 15/16 keys are easier than 9-11 because the average player is better at dealing with mechanics.

If you don’t like maintaining stacks of you will not enjoy BDK.

Maintaining stacks of bone shield is much less stressful for me, because you always have access pretty much to use it, and it doesn’t fall off immediately after a timer. I have a big weak aura that shows my stacks, and if it gets low all I have to do is re apply it, rather than on paladin always worrying about how much time is left on it and scrambling to get the holy power and not use it to heal.