Tank Threat Issues

A Blood and Thunder Rune would go a long way.

I’ve respectfully disagreed, and you have snarkily insinuated that it’s because I don’t know how to play.

Because, respectfully, it seems that you do not understand how to play the current version of SoD.
You are trying to apply concepts (prot = the only way to tank) that do not apply to classic or SoD.
You are ignoring advice on gameplay, spec, gear and addon changes that will make a big impact to your current threat issues.
You are applying your experience at level 17 in deadmines and calling for balance of level 25 raid content.
At it’s core, you just really do not seem to enjoy this version of the game, or more importantly, enjoy learning how to exploit its mechanics to make yourself perform better.

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I do understand what you are saying. I really do. However, I personally think that a Prot Warrior (by spec) should be the most efficient tank at ALL levels.

It’s not even the most effective spec in Classic Era until 50+.

I can understand and to a minor degree sympathize with retail players who come in and think “oh yes, I’m a tank, obviously I put my points into the tank spec”, but this is classic and the role triangle isn’t so cut and dry at this stage in the classes identities.

Ultimately you are playing a 20 year old game where it’s known in exact detail why prot talents don’t help in the early levels and a plethora of information is available explaining exactly why this is.

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You are fundamentally misunderstanding that talent points doth not make the role.

you mix and match what is available in each category for your current role.
Do you want more threat? Spend your 16 current points on threat talents, which happen to be under the ‘arms’ and ‘fury’ category.
Are you getting your poop pushed in by a big boss? Go move your talents into the mitigation points…oh but parry is in arms? huh?

Stop trying to apply this linear prot = tank mindset to the game, it does not apply for warriors or any other class for that matter. This is vanilla classic, and to be blunt/rude/repetitive again, if you do not enjoy this concept then the ““fixed”” version where everything is crystal clear, pigeon holed, “click here to be a tank!!!” is over in the retail client.

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Translation: “This is a broken form of the game and we demand that it continues to remain broken!!”

The whole reason that classic, classic era, SoM, SoD and whatever further versions exist and will continue to exists is exactly because people LOVE this current “”““broken””“” version of the game.

This will not change, ever, you are literally playing WOW CLASSIC. A RE-LAUNCH OF THE SAME GAME DUE TO HUGE DEMAND FOR EXACTLY THESE “BROKEN” GAME MECHANICS.

millions of private server players for a decade EXACTLY FOR THESE MECHANICS.

you are hugely out numbered in your opinion on this man.

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Yes, Protections talents at low levels are trash, but that’s exactly how it should be!!!

They are trash if you want threat.
If you don’t want threat, they are great. Block chance, extra shield block charges, last stand. They are great for mitigation and not dying.

But, you’re here saying that your threat sucks at the moment, not that you are dying a lot. so the advice is so go spec into the talents that provide you more threat.
Do you see how critical thinking / problem solving applies here?

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I mean, I’d argue SoD was created to fix the broken state of the game.

People want Oomkins to be viable. People want Ret to not be a meme.

People wanted Shaman tanks, nobody really asked for Tank Warlocks but it’s a thing now.

SoD is to fix the broken in at least some form.

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Warrior Tanks are not broken though. They just dont dip into prot talents until 50+ when Deep Prot is viable.

Also they are better now because they can use Thunder Clap in any stance!

I do enjoy getting to relive a proper version of the Dark Apothesis glyph from MoP now.

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I’d argue that SoD is to add more fun and broken things ontop of the already wacky vanilla mechanics.
They are not changing anything, they are just adding new content. The underlying mechanics, talents, abilities are all staying completely unchanged, just new things are complementing them.

“Fixing” would imply changes, not just strictly additions.

It would be better if TC spread Rend to all it’s targets hit.

Didn’t they change a lot with Hunters though? Particularly like, pet stuff? I don’t really know, don’t play hunter but I hear people always complain about hunter pets in particular.

On top of that you also need Warlocks to tank Twin Emps in AQ40, and in Gruul’s Lair in TBC.

Eh deep wounds usually acts like that.

This was on runes primarily. Classic Era and SoD use the same client so any changes they make will be done to Runes.

Otherwise the changes would affect both clients.

My understanding is that the hunter changes are semi-bug fixes (eg, attack power was incorrectly applying too much to scorpid sting).
As a kind of ‘catch all’ fix to this, they normalized ap on hunter pet abilities. there are definitely some rare / select changes that occur like this for QOL and extreme balance reasons when evidence supports it.

The evidence in this case was hunter pets being able to easily solo pretty much any player, they would out perform player tanks in raids, they are exceptionally and obviously overpowered and changes were warranted.

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But then you could spread Rend and Deep Wounds. That would be a fun and exciting Tank Rune to have.