Tank Threat:
There appears to be an ongoing issue with tank threat at the start of pulls but more specifically VDH. You can full channel a fel devastation, drop two sigil of flames and a sigil of spite and still struggle to hold aggro even at the start of pulls against some classes. Going further, our only solution after the pull is spirit bomb in uncapped AoE. Spirit bomb is mostly used at 4 souls, occasionally 5, however, that would put spirit bomb doing 200k damage or 250k damage respectively on its initial burst - which is actually nothing damage. That damage is also reduced beyond 8 targets.
Unholy death knight, balance druid, elemental shaman, devastation evoker and many more are all casually bursting for 10-15+ million dps in packs in 10+ keys on packs with more than 10+ mobs. The VDH is struggling to break 3 million dps sustained.
VDH talent issues:
Looking at the top right-hand-side of the specialization tree in VDH, there are essentially 4 talents that are never picked:
- Retaliation (generates high threat but we can never take it because of point allocation)
- Meteoric strikes (a nothing talent)
- Soul Barrier / Bulk Extraction
- Revel in Pain
The core mechanic for VDH is generating soul fragments and consuming these souls, yet 8 talent points have to be taken to effectively do our core rotation wrt frailty:
- Spirit bomb, Void Reaver, Painbringer, Soulmonger, Vulnerability, Soulcrush
Summary and potential solutions:
In short, tanking doesn’t feel good when the core mechanic we are now worrying about is threat. The choice between threat and survivability is a fine line and we are having to draw that line far too much because usually those conflict with each other just to obtain threat. Blizzard has made tanking feel much better wrt the reduction of tank busters and the “smoothness” of damage, but I think this is one of the things they can improve on to make the mythic+ experience even more enjoyable.
For the talent point and tank threat issues, I think a solution could be to make demon spikes baseline and let us be able to take retaliation to at least help with some of the threat issues on pull for starters. There are other issues with talent points and allocation as I mentioned above, but I think it’s not fun to struggle with threat as a gameplay mechanic.