Tank self healing going into War Within

[NOTE Putting this in right at the top to be clear this is a discussion about whether or not Blizzard is gonna nerf Tank Self Sustain going into The War Within it is not a call for nerfs calm down Death Knights put the torches and pitchforks away.]

Honestly curious if Blizzard is gonna crackdown on how OP tanks ability to keep themselves alive this Expac is or not like season 3 is almost up and still no real nerfs >.>

Also can easily see Hero Talents enhancing self healing on both Protection Paladin and Brewmaster monk as they share a tree with a healer spec especially going off the preview of Lightsmith. Like idk just seems out of character for Blizzard like the fact not even Blood DKs soloing Dawn of the Infinite encounters in season 2 didn’t result in a huge nerf is just shocking to me.

Also before the tanks get mad sayin I’m calling for a nerf no I’m not cause I enjoy trying to beat the honorary healer spec Blood DK in HPS during easy content where like there is barely any damage going out and if they get nerfed well I can’t do that anymores just be sitting around doin jack all damage super bored :dracthyr_cry_animated:

1 Like

What is this cringe obsession with trying to compete with BDK on meters. It’s just people who don’t get how the game works who do this.

13 Likes

I’m fine with them not doing anything about tanks self healing/sustain.

6 Likes

This promotes bad habits and you should steer away from this. As a healer, i love seeing myself arouns the 40-50k hps range. Means i had a good group

6 Likes

Leave Tank healing alone.

4 Likes

Tank is good and should remain as it is.

4 Likes

The best thing about this expansion has been not worrying about your tank falling over while you deal with all the splash damage going around. GD problems are not game problems.

6 Likes

tanks being self reliant is fine and nothing to whine about.

tanks not being self reliant is not fun, which means you’ll have less tanks playing.

12 Likes

Blood DK’s are undead and literally suck the life out of their enemies. No need for a board, hit me & heal me, that is what they are all about. I do know that they can be a nightmare for healers that are not up on how their health pool functions, it can lead to major over healing.

So, if tank healing is brought down, then the damage raids/dungeons deal to everyone else has to go down as well for healers to keep up while having to split their attention more.

This is not in itself a bad thing, but would require changing alot of how they design the game currently.

I would say they need to do either 1 of 2 things.

  1. Keep tanking healing as is while focusing on making encounters threatening for the entire party, BUT, make sure that all tanks feel solid in their self healing (for example the self healing that monks have with current tier set feels too good not to have once its gone)

  2. Nerf tank healing, nerf defensives on dps/healer specs, move back to a slower paced game that emphasizes tanks mitigating damage as much as possible while dps have to pay attention to CC.

I feel they are only going to keep going forward with it, so…

1 Like

Cause being cringe is awesome

I know how the game works which is why I only do it in like easier content lol HPS requires damage to be taken so sabotage the competition by healing the BDK before they can heal themselves :dracthyr_a1:

My opinion changes depending on how much a tank has annoyed me so.

Yuh if you do it seriously and just for funsies in easy content I could heal in my sleep.

Oh same lol have or well guess HAD a friend who would like get super thrilled about managing to do 60k hell even 100k healing so kinda had a fallout not long ago though she apparently decided me asking questions about why she wouldn’t heal a DH Tank in a M+ PUG so I could like offer advice was me calling her out :dracthyr_shrug:

Reading is your friend <3

Oh yuh definitely if it wasn’t for the absurd amount of party wide unavoidable damage going out and ST attacks that well ignore agro hitting DPS I would honestly probably hate it but kinda been a blessing this expac especially when it came to Brakenhide not lookin forward to that hell hole again in Season 4.

Self survivability for not only tanks, but dps too has gotten a little out of control. We wouldn’t have to live in this survival one shot meta if defensives and self healing were toned down a bit.

Man, my memory may be skewed and possibly biased, but I remember a strong kite meta in at least S1 (if not 2) in SLands. Felt so much squishier then as Prot pal. We’re really good now and we’re solid in S2 DF, but, man, I like not having to considering kiting constantly (although this week…)

3 Likes

I think tanks should take more of the group’s damage and dps and heals especially should take less of the group’s damage. I also think all outgoing damage should come out more slowly, so the solution could be: buff tank health pools by 1.2x and all other health pools by like 1.7-1.9x depending on the spec. I also think things like BRH first boss soul burst and fourth boss phase 2 first shadow bolt need to not exist or do that damage over 6+ seconds.

yes, and it was awful. tanks couldn’t tank, we had to get aggro and run away. that’s not what tanking is supposed to be about.

3 Likes

With how much healers complain about “how hard healing is”

Imagine if they had to heal the tanks as well

3 Likes

Blizzard rocking that guerrilla warfare, hit and run tactics then

/cries in brewmaster

Twice nothing is still nothing.

2 Likes

I don’t know much about brew - as my question will soon demonstrate - but I thought you guys ate little health orbs? Or are those woefully poor at self sustain?

I was thinking Prot wars have worse sustain, but I also don’t know much about those ones either

Brew self sustained is good, not the best but is around fourth and can survive on their own. They are not like warriors that just die to any sort of constant magic damage.