We should never just ASK/CALL FOR nerfs without analysis of the situation first.
I see this most recent dungeon design philosophy to be a change to make MDI more exciting/challenging. Which is frustrating for casual players.
Yes
This is a design flaw. Where is the incoming tank damage? WHats the point of threat if mobs random target cast or AoE everyone anyways. Why is there so much unavoidable AoE group damage?
We need less group/unavoidable damage and more tank busters.
What I see is: right now tanks are having to relearn dungeon pulls. There’s been a paradigm shift to incoming damage, and while tanks used to pull what they could handle and live through last expansion, now they will need to focus on pulls the healer and dps can handle/live through.
Also, damage dealers need to stop standing in avoidable damage.