And more nerfs will follow until devs get the player behavior they aim for.
Balancing games is not only about numbers and explicit formulas. Player behavior is sometimes unexpected and runs contrary to developer design.
For better or worse, the majority of tank players prioritized personal optimization and performance over sharing an enjoyable experience with their allies.
Instead of gathering things and positioning such that dps may AoE and play their game, many tanks would go off on their own and run a dungeon like it was a solo game.
If they could do it, why wouldn’t they? Right? What incentive was there for tanks to play along with the other roles?
These nerfs may seem like they are “not enough”.
Am just saying…
If they are truly not enough to adjust the behavior, more nerfs will follow soon.
It’s unfortunate because tanks could have retained this power had they not abused it. But then, what’s the point of having power if you do not wield it? Are we capable of showing restraint? To use the power in benefit of others? You know… like heroes do?
11 Likes
I can’t believe there are actually people who think tanks should pull slowly. So cringe man. I want to get in and out, the faster the tank the better. That’s an enjoyable experience. Stop trying to force your own “Enjoyable experience with allies” on everyone else.
26 Likes
Your spec is brewmaster… you realize that is a tank spec, correct?
all jokes aside, there will always be overgeared tanks running lower content: whether it be normals/heroics in Dungeon Finder for Augment Runes or +2 keys for valor, these tanks will be overpowered and play the game as if they are soloing the content regardless of any nerfs.
If you think blizzard makes any changes to the game that don’t affect the Race to World First or MDI, you are not thinking clearly… these nerfs came in at the last second to prolong the RWF, not to “foster a sense of alliance between tanks and their fellow groupmates.”
Tanks job is supposed to be keep everyone alive by holding aggro and manage the encounters to try and maximize the groups ability to DPS.
Currently they are invalidating all the other roles and killing their groups by going on god mode sprees.
17 Likes
Welcome to mudwimping!
http://www.memorableplaces.com/mudwimping.html
It’s part of the death cycle of a game, when devs see degenerate behavior everywhere no matter how many player options they remove.
There is only one right way to play the game. Devs will continue to remove player options until every player is playing exactly the same, until all personal preference, opinion, and individual expression is entirely eradicated.
You have already been assimilated into the hivemind. Good job.
tanks soloing dungeons while the party is dead…yeah i wouldnt want that behavior either
5 Likes
We should never just ASK/CALL FOR nerfs without analysis of the situation first.
I see this most recent dungeon design philosophy to be a change to make MDI more exciting/challenging. Which is frustrating for casual players.
Yes
This is a design flaw. Where is the incoming tank damage? WHats the point of threat if mobs random target cast or AoE everyone anyways. Why is there so much unavoidable AoE group damage?
We need less group/unavoidable damage and more tank busters.
What I see is: right now tanks are having to relearn dungeon pulls. There’s been a paradigm shift to incoming damage, and while tanks used to pull what they could handle and live through last expansion, now they will need to focus on pulls the healer and dps can handle/live through.
Also, damage dealers need to stop standing in avoidable damage.
4 Likes
The tank should die too, that way the group can wipe and start all over. Hey, maybe if it’s down to one player, even if the boss is down to 1%, the group should wipe. Right?
I’d add that they’ve also been flirting with abandoning traditional trade offs like the ability to take damage comes with less mobility and less ability to deal damage.
They just have it all now. High mobility, high damage, high mitigation. Think the common wisdom is starting to be level in your tank spec.
1 Like
Only if the dps/healer are bad.
You really gotta not take the forum at face value. They didn’t nerf tanks as some big brain play to make them have less of an ego. People will retain their egos, I assure you.
1 Like
Someone is upset the tank pulled more dps than them
In AoE, yes Tanks shine in damage. But single target they still only do 50-70% damage of actual DPS, which is fine.
Mobility, well tanks need to be mobile. The issue with mobility is only a PvP concern. Why would anyone care if tanks are mobile in PvE? If anything, all classes should have decent mobility, no matter the role.
No…
They’ve given tanks god mode and even if you wait they are pulling so big and getting so far ahead of the group, mobs are getting strung out along the entire path and everyone is taking damage and CC while the tank is nowhere to be seen.
And even if you do survive that gauntlet they are pulling so much CC there’s no way to counter it. So the group is dying CC’d in AOE’s from the 10-20 mobs that can’t all be interrupted.
If the tanks are routinely killing their group it’s bad tanks. First job is keeping the group alive. Being the last one standing and soloing it yourself is a failure.
10 Likes
Well the DPS said "pull faster"and "pull everything"and then I did that and go make myself a nice warm o’java, It was glorious
1 Like
Can we not have a few hours without a post like this?
3 Likes
I have to say the speed running culture that’s taken over retail has put a slight damper on my enjoyment of dungeons.
People deciding to pull DOZENS of packs at once and wanting them all AOE’d down, then getting upset if anything goes wrong seems kinda abursd to me in the first few weeks of the game expansion.
End game expansion with people in end game raiding gear coming back? Sure, that makes far more sense…
but we’re not even a month in and people are running through these dungeons like their in Mythic End game raid gear.
4 Likes