Tank, Healer and dps Which do you think is more complicated?

Hello, I want to hear your feedback from experienced PvE and PvP players or at least players who have played any of these roles. Without further ado, here is the question:
Of the 3 current WoW roles (Tank, Healer and DPS)
Which of you do you think is the most difficult or requires more effort?
If you can, answer according to your experience in both PvE (Raid and M+) and PvP (Arenas and RBGS) along with the expectations that many players have today of DPS, Healers and Tanks.

For my part I think that the most complicated role or the one that has become a bit heavier today would be the healer (at least for M+) due to the constant expectations that many players with X class of healer have, but they usually ask that this same one heals them, do dps, mechanics, dispel, use CC, etc. All this together with the affixes (which sometimes are not a problem as long as the team you go with knows how to handle it as well as you) but as it happens with the World pugs, sometimes these just for doing dps prefer to ignore a mechanic or well eat some kind of damage.

Focusing on Raid I would say that it is the DPS since he himself has to know how to time his cds to deal damage while dodging mechanics, using defensive ones, doing extra mechanics (some classes), etc. In addition, along with the PI, Lust or other utilities that can be used in these or in others, they make it sometimes stressful to see that your dps numbers can go up as they can go down, not to mention that sometimes the boss can enter enrage only possibly because of you (in case you did too little dps compared to others) or for another reason.

In PvP I don’t have much to say since I’m a player more focused on the PvE field, but I think it could be the healer’s job for this too… since we would usually have to heal or save an ally from dying (and that I think dps in PvP can oneshot that I think).

Anyway, let’s see your opinions and comments guys nwn

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I think in a very broad sense, dps probably has the most room for improvement. From a m+ perspective, while the floor for healers / tanks is a bit higher than it is for dps, a mediocre tank or healer can hit dungeons way harder than they can actually handle just because the dps and the other can compensate for almost any mistake.

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As someone that’s done em all, between tank or heals, but leaning towards tank. Might also depend on the mechanics and how the content needs to be cleared.

For example MoP/WoD challenge modes were pretty crazy for all roles. And old school hard modes like in Ulduar.

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healer is hardest, dps is 2nd and tank is about 10 miles behind in last. Healers have to pay attention to all the mechanics DPS do and play whack a mole at the same time. DPS just do all the mechanics.

Tanks trolololol through even the worst of the mechanics. Something gonna hit hard? just pop a CD and eat it.

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Although my forum main has technically healed a very small amount, I am not a main healer. I think healing is absolutely the hardest role at the highest level. You have to know what every spell does and when, you have to coordinate cooldowns with everyone at once, and you have to think very quickly to make up for any mistake. In addition, you have to coordinate your CC with everyone else and deal as much damage as possible. Idk about pvp or raid, this is for SL and BFA high M+ keys only.

I think healing is the easiest role at low levels, probably up to 13ish depending how competent your dps are. Then it becomes dps from 14-22 as long as you know your rotation. Then, tanking is the easiest as DPS have to optimize more and play more efficiently in 23+.

So I guess I would put easy to hard:
< 14: heal < dps < tank
14 to 22: dps = heal < tank
23-26ish: tank < heal < dps
Whatever is bleeding edge: tank < dps <<< heal

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Oh wow, you have a good plus point. I remember that in Ulduar (at least listening) I saw how my raid leaders (the latter were tanks) devised their strategies and how they guided us in general to the success of these same ones. More thanks for addressing things from the past (that is, other expansions) I had forgotten to put in this topic / post that if you can also share your experiences or your opinion regarding past expansions (very apart from the current one)

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I think it comes down to the class & spec you’re playing - I think high apm specs like Feral druid are a lot more complicated than a Demon Hunter for example.

as far as M+ goes, I’d say depending on affix, it’s tank & healer that are the most complicated to play. Season 1 i’d say tanks for sure had it a bit harder as the dungeon guides, and making sure pride was routed correctly :100:

I think M+ tanking is a lot more difficult than raid tanking (this is also a shared opinion from Tanks I know personally) so don’t kill me for that lol

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That’s true, I remember that this S1 my tanks usually… they ran faster than ā€œspeedy gonzalesā€ from the trash and especially when there was necrotic in play xD

PS: NP/No problem nobody is going to kill you, unless you tell your comment to a healer of your party in M+ (that is, he or she can decide to heal you or not XD)

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this… as it has been from day one… it depends on the fight… some fights tanks grab boss but back to wall and hold agro… some its a switch up with agro resets some its an agro race. it depends on the fights. same with heals. some times its stand here and keep tank alive… others its only heal tank in certain parts of the fight…some its ignore the tank and raid heal…it all depends on the mechanics… same with DPS…some times its stand on x and unload. some its only dps at certain parts some its dps while moving on toons not designed to dps while moving… some its …you get the point lol. it all depends on the fight

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Tanking is the easiest mechanically (but requires additional non-combat knowledge due to expectations that you will lead the group, especially in M+).

Healing is mid-tier mechanically, but can range from being a total cakewalk to a total crapfest depending on the encounter/pull and the specific people you’re playing with. Healing a bad group (or healing without being used to your class) can be very stressful since health will be dropping and you will feel like you can’t possibly keep up. But good healers in good groups will just be DPSing instead since most damage is being avoided. Raid Healing also depends on how many healers your group is bringing. Some groups overheal when they don’t need to. Some groups try to get by with the bare minimum. One is more stressful than the other.

DPS is hardest mechanically simply due to the uncapped nature of dealing damage. Small mistakes / differences in rotation and builds can add up to large overall damage differences. Doing ā€œacceptableā€ DPS is a cakewalk, but playing at a high level often requires more of the player than other roles. Of course, the caveat here is that DPS have very little group responsibility, and since there are more of them, pretty much no one will notice mistakes. Tanks and Healers get extra stress because more eyes are on them and their roles directly impact the survival of the group in a way DPS does not.

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I’ve never healed arena properly as a main, but healing 3s is so hard lol. I wouldn’t want to even try it full time, way too much to track and anticipate. Any role in arena > any role in PvE.

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I’ll say healer, of course.

Tanks and DPS have one target, for the most part.

We have five to twenty-five; ever shifting. Crazy fun, complicated to do well though we do have ā€œsmart healsā€, it is really hard to exclude the bozos!

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Tank, not because of class design mind you, the rotation is super simple on all taking classes(which is not so surprising considering most specs have pretty straightforward rotations), the problem is that for M+ you have to do literal homework before you can start a run, study the best routes, know which packs to kill, which packs to shroud, etc.

On the raid front there are only 2 spots, so chances are, you ain’t tanking chief.

So if you want to tank, chances are you will end up being your guild’s backup tank and you will have the most boring M+ experience when compared to the other roles.

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Healer.

The world of difference when your Tank doesn’t know half of his buttons.

lmao.

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That’s not complexity so much as having a bad group though.

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Healing in raid and tanking in keys.

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in a broad sense, i would argue healer since you’re often making a lot of split-second decisions and making the wrong one (or making the correct one too late) might mean that someone dies. however, i would also say that there’s a lot of different domains to ā€˜complicated’ and none of them are really comparable. tanks are complicated because they have to balance timing the key with the ability of their healers and dps to do their jobs. dps is complicated because doing great dps requires a lot of preparation and foresight to do the most damage.

it just depends on which flavor of ā€˜complicated’ you as a person are more able to handle.

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Of course what you say is true, however now the dps of the same healer is becoming more important (apart from healing), having high expactives (especially for those who are meta or even outside of it) with different types of estimated dps or that some expect… like for example 4-5-6k overall or something like that, quite apart from his clear healing. This job also I think gets a bit more tedious or complicated when your dps (not all) don’t use kick or eat mechanics (instead of dodge) causing you to have to heal new damage (which you didn’t expect someone to take), so it can be somewhat variable, but now with this dps thing with the healer and the utility and everything I think that role is a bit heavier. The tank would be the second (because many expect them to have good routes, good dps and healing/stamina on each pull)

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KSM Healer here, I think DPS is probably the most difficult… I am glad there are people other than me that like doing it.

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Playing DPS well is definitely difficult, however it’s also easiest to carry DPS.

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