Can you please add some short term damage reduction to the 4 rares associated with the Hellbane achievement or at the very least reduce their spawn timers to something more manageable than ~90 minutes? Currently as it stands they spawn and are instantly 1 shot by ignorant or unknowing players who refuse to group up to help share tags. It’s not like you can spam farm these as they are on a daily loot lockout.
Rukhmar was recently addressed with a damage reduction aura on spawn to allow more tagging and it would be nice to see the Hellbane rares get similar treatment. Currently as they stand it is the antithesis of fun trying to kill these mobs. It’s not fun at all having to try and snipe from other players there for the same reason as I am.
Not only would this be good for WoD players who missed out but also new players coming into the game in SL wanting to do old content.
3 Likes
While doing the Tanann Jungle achievements I found the most annoying achievement was getting Doom Lord because of the myriad of people farming him. It got done eventually.
I would be glad to have either more hp on those rares or like 95% buff specially for the tanaan rares that drop the mounts.
at this point is a battle of who gets to grief first on tanaan nothing else 
what do you want to bet your problem is solved after the lvl squish in shadowlands.
Perhaps, but I would think at lvl 60 they will still be one shot easily, being in the lvl 30 to 40-ish range?
This is still a very annoying problem.
Doing all 4 rares can take 2 hours or more with the very long spawn times and not getting a tag in if you’re not sitting on top of the spawn point as it spawns. Lowering the spawn time and implementing a 30 second/1 minute inactive time to the rares (like Icecrown rares at the moment) would solve this for those of us trying to collect the mounts out here. Right now it is truly painful.