Addons that facility auto group matching should be banned/blocked. I would also ban addons that allow easy access to ilevel to prevent the gear score epidemic. If that means having no armory so be it.
I lvl between 60 blues and naxx gear is like 12 levels it wont matter, those mods are a good idea. Performance between raid tiers isn’t that huge like in retail. You’re only going to be twice as strong in naxx gear as you will be in tier 0.
You had me until here:
We had DBM itself in Classic.
As for the others:
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LFG Tool - To do this permanently would require disabling addon-to-addon communication between players, both in direct channels, and reusing hidden private channels. I don’t imagine anyone would try to use a public channel for it. Websites will exist but they’re far less intrusive and not likely to become endemic.
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Gearscore - That’s going to be tough, because the internal iLevel is known on sites like WoWHead, so simply generating a translation table in the addon is easy. See “Wolfshead Helm” use value X. They’re not going to matter as much because people will be using gear for reasons other than the iLevel, since the gear is manually designed, instead of being spreadsheeted.
Seriously gear score is irrelevant, people asked for your spellpower, ap, defense, or healing power. Those stats mattered not ilvl which even then scaled up only 10 levels. LFG tool is a great mod, i can tell if you’re a B.S. tank or healer. OP didn’t play vanilla.
lfg tools would be crappy to have in classic so i agree with you on that.
gearscore would have to be heavily modified to not take into account ilvl but to take stats in mind cause some items are bis pre raid and higher that are lower ilvl for locks at least and i know some other classes are like that too. i wouldnt be very scared if it would be in .
dbm we had in vanilla though so it should be in classic.
Remembr that time Brack had us talk about stuff?
Yeah, that too was a thing.
Absolutely. I don’t think anyone putting together a pug is going to care about your gear score in vanilla. I think people are forgetting how wacky items could be back then. Forget about sub optimal gear, in vanilla you could easily assemble an entire set of gear that is absolutely useless.
That’s actually part of it’s charm… but people wont want to use item level to measure potential group members.
all gear up until aq that wasn’t t2 and the staff from Neff was just fashion gear for locks. Bis beforee aq 40 was 2 t2 pieces and crafted gear lol
I don’t ever remember ilevel being a thing in classic.
It’s always been there it just wasn’t viewable until people figured out what it was and made addons to show it and then later was just made viewable baseline by blizz.
They’ve already locked out the stuff they’ve talked about in the video. Basically, things like CastSpellByName were unprotected, so addon code could call it, which would let addon authors create something that could execute spell rotations with super-human accuracy
I’m glad it’s been locked out on beta
I ment in regards to that people cared about what items you had compared to item level as you couldn’t grind like 300 more ilevel on the same item.
Well, then good thing you are not in charge of the API development team.
Can we add this to the mounting “I hate addons because I am not good at the game and just want to point to something else to make myself feel better” threads instead?
oh, no. In vanilla ilvl would have been a horrible way to determine the gear of a player because stat weighting was really bad and that made low ilvl items very attractive over higher ilvl items a lot of the time.
I never knew that mod existed back then. I raided and never used it. I don’t know anyone in my guild who did either. What exactly did the mod do? In live it warns you when to move, when you are standing in fire, poison or whatever.
The only mods I knew of people using in my guild were ones like threat meters, maybe some unit frames, some different class specific mods, etc. I used Necrosis on my lock for a while for example. Some people also used some UI mods, quest helpers like Carbonite and the like. Anyone who used Healbot got kicked from the guild.
I really never knew Deadly Boss mods existed back then.
I agree with this!!! Healbot and the old decursive BAD BAD BAD. A great number of healers that came out of vanilla did not know how to properly heal because of these terrible auto addons.
It warned when debuffs would be applied like with Vaal, phase changes, get out of fire. Reount was the most important and only needed mod though because of threat meters.
When was GTFO popular? Was that TBC or Wrath?
“YOU ARE THE BOMB!”
It was primarily a shot-caller mod. The boss did something, and the mod reacted. In a few cases like Ragnaros’s Sons of Flame Submerge, it could use a timer for that, since it always happened on a timer.
I can’t find a copy of DBM 1.0, but CTRA Boss Mods (which I think was more popular) did all the same things. And I can find a copy of the Vanilla version of it.
For example:
Magmadar’s Frenzy had a visible emote. So when it saw the emote “%s goes into a killing frenzy!”, it would announce “*** FRENZY ALERT - HUNTER TRANQ SHOT NOW! ***” and the Hunter whose turn it was in the rotation, would fire Tranq Shot.
Magmadar’s Fear had a 30s cooldown and was used pretty reliably. After the first fear, it would start a 25s timer, then warn everyone 5s before its off cooldown. He wouldn’t always use it immediately off CD, but soon after.
These are all things that had predictable elements, without telling you how to play the game.
I definitely agree with any LFG and gear score adding, but I think DBM (Bigwigs?) would be useful and not game breaking. Questie is a must
I don’t want to see Classic turned into retail through addons.