are an outdated illusion of choice. Change my mind.
MoP style talents were better.
Every ability worked out of the box without needing a dozen secondary choices to make them work, and none of your later choices were gated by your previous choices.
You’re not wrong. There will almost always be a mathematically correct choice.
They have been in every single iteration.
Personally, I like the original talent trees because you could make some interesting hybrid specs back then
You are wrong.
It depends how the talent tree is set up. Some cater more to RPG players while others cater more to min maxers.
But there is irrefutable proof that people don’t actually care about min maxing. And that’s just looking at which classes people selected.
If people only cared about min maxing and choices didn’t matter than it would logically follow that classes shouldn’t exist either right?
Truth is people care more about being a fire mage than they do about being top of the dps charts.
That’s not even true…
Like in classic there isn’t a mathematical best choice because it depends on what content you are doing. And unless you spend thousands of gold respecing then you will never have the optimal build.
And I would argue spending thousands of gold is far from the optimal way to play.
What would you rather see?
The game ruined. Lol.
I’m confident this is the thread where we’ll finally resolve this dispute and come to universal agreement.
There is absolutely a mathematically correct choice in classic. Unless you’re saying that every talent choice is exactly balanced with every other talent choice. So you’re wrong.
You are wrong.
Go ahead and try to present me with a “best build” and I will tell you the situation in which it is not the best build.
Let’s say you have the optimal raiding spec…then your spec will not be optimal for PvP or for questing, or for leveling dungeons.
People weren’t just allowed to change their spec willy nilly in vanilla. That’s why it’s actually an RPG and not a min maxers paradise like the DF talent tree.
Well, choice and free will don’t really exist. So might as well have the illusion of it.
MoP talents still had the problem of one talent being generally superior to others, both in throughput and utility.
The MoP system could be fine if it wasn’t limited to every several levels. Leveling 15 times and not getting anything new was brutal.
Then the exact same applies to the current talents. Whatever is best for Mythic Plus won’t be the best for PvP or single target raid. So your point is moot
Incorrect. DPS isnt always the goal.
No. Because with the DF talent tree there is no cost in changing your talents.
So really rhe best way to think of the DF talent tree is that everybody has access to all talents at all times.
The only limitation is you can’t swap in the middle of a mythic run…
I’d need more information, but, you’re patently false. An illusion in this case would mean you have no choices, you do have choices, you have a lot of choices.
No, the abilities were just baked into your class instead of a talent tree, which made the leveling process feel very strange.
The new talent system actually facilitates a leveling experience while also accommodating an end game experience. It functionally does what ever iteration of the talent system tried to do, but better.
I just wanted the vanilla World of Warcraft talent trees, which is why it feels more like WoW when I play vanilla. I’m not sure what this overly complicated mess they have now is supposed to be.
That’s because that’s what players want. It might not be what YOU want but the vast majority of players don’t want to spend copious amounts of gold just to switch their talents
The entire talent tree debate is just blizzard refusing to admit the screwed up in Cataclysm.
Nobody had a problem with the talent tree prior to cata. And nobody has been happy with it since.