“Illusion of choice” is one of the most overused terms in the WoW player lexicon, right up there with the term toxic and “top 1%.” Every time a choice has been offered, there was no illusion. Players absolutely were free to take any of the choices that fit within the structure of the system in question. The fact that you and much of the player base views anything that’s not the mathematically optimal selection as being an invalid selection does not actually make those choices somehow non-existent.
But even setting that aside, I have used every talent in my spec tree in progression content this expansion at various times. There has never been another time in the history of WoW where this has been true. Yes, there definitely are a set of core talents I always use, and there probably is room for some pruning. But there isn’t a completely useless talent in my entire spec tree, which is honestly pretty impressive.
So now instead of being able to tailor my talent choices based on any number of factors, I’m limited to a couple archetypes that doesn’t actually fit the bill? How is the any better than the MoP - SL system where there were talents I literally did not select for 4 whole expansions?
For each player in each piece of content, there is an optimal choice. But there are players who will perform better with talent A even if a sim (and thus online guides) indicate talent B is better. Having the ability to choose talent A for those who prefer or would even perform better with it is better than option B being mandatory for everyone.
Every druid spec had 4 performance node, 2 utility nodes, and 1 affinity node. For 4 straight expansions, my spec was hard locked into 1 performance node that outperformed everything else in all PvE content, 2 performance nodes were locked based on whether it was ST or AOE, and was hard locked on my affinity.
Meanwhile I have used literally every talent node in my spec tree for progression content during TWW. Perhaps that’s unique to feral druid, but there’s absolutely no argument for my spec in PvE that the MoP talent system offered just as much choice as TWW for someone looking for their best performance.
There is not a chance in the world that you will get me to agree that the game isn’t better when I can turn 45 minutes of time before work when none of my friends or guildies are online into genuine progression for my main 12 weeks into the season than when raiding was the only game in town for PvE progression. You’re welcome to your opinion on the subject, but if you actually think it fits the description of “fact,” you need to look up the definition of the word.
Further, there has never been a time when Blizzard has treated 5 man content with more prestige than whatever the highest level of raid content is. No matter what metric you want to use, outside of the quantity of pretty good gear you can farm, raid has always been treated better than any 5-man content you want.
Can’t get legendary items in M+ (outside of Legion when literally every kill could drop a legendary). Can’t get tier set drops outside raid. During the time when tier sets weren’t in the game, the current gear-oriented borrowed power system only came from raid. There is a higher percentage of BIS trinkets from raid than M+ for most specs.
The primary mechanic for feral druid is genuinely unplayable without an addon or WeakAura.