Talent Trees really are the "Illusion of choice" huh? Maybe they were right to remove them in MoP

Decided to fiddle around with hellcaller destro lock. don’t really know what I’m doing so I slap on the single-button assistant and go to a target dummy.

Go through all the talents, pick the ones that seem the most fun and useful, start spamming the SBA on the dummy, 900k dps

go to archon, copy paste the top build, try again. 1.6mil dps.

what on earth is this disparity? Why even have talent trees at all if the wrong picks will screw up your damage to this degree?

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Over 2 million downloads of addons that expand how many loadouts we can have say otherwise.

Don’t like them? Copy paste. Others of us will enjoy our choices.

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SBA, and you not knowing how to play mostly.
Get better at the game and the “disparity” will go away for the most part.


Don’t use the SBA, just take a lil’bit of time and learn how these things work. Especially if you are going to go to both a website for a guide and spend time at some dummies.

You could have stopped there.

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I will be flagging and ignoring people for any replies that are just blatant personal attacks. We need to clean up the forums from this crap.

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Pfft. I ain’t no sheep

Unless a mage heard that.

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I can only speak for what I play and that’s the ret pally. There are talents on the tree that are totally cooked and ignored. One talent does a small heal for standing in the consecration. It heals like 5k a tick. It’s fricken hilarious. It doesn’t scale either. Totally dead node.

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If all you do is let others do the thinking for you, you will never think outside the box you put yourself in.

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So if there was no difference or an extremely negligible difference, why have talents at all?

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ostensibly to adjust the playstyle of your character to your liking. Like, would you rather use a seperately controlled pet or go petless? Do you want the big slow casting fireball that hits like a truck or do you want to run around spawning portals that pewpew things. Ideally spending all your talent points should be exactly equal dps no matter how you spend them. That’s not realistic but we should strive to get as close as we can to that.

Good thing no one has made a personal attack in that case. But you go do you, and hope you have a better day than… whatever day you seem to be having.

Different talent builds do different things. The build you take for full AoE, a little bit of AoE, high mobility and pure ST fights are all a little bit different as Destro.

The DPS disparity is just you not knowing how to play. Not really a talent issue.

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Not to me. I use it in Delves. Every little bit helps. And I like it.

But that’s the beauty of it: I have the choice.

It ticks at 0.9. What is that, 13 ticks over 12 seconds. 60k ish healed over that time out of a pool of millions of hp. It’s literally worthless. Help yourself if you think it’s doing any good.

I like it. And again, the entire point is that I have the choice and others don’t have to take it.

I have many different loadouts on many characters. It is not an illusion of choice. MoP talent choices sucked and lead to the heavy borrowed power systems that I also hated.

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Umm… copy pasting the best set up has been here forever… this idea of talent trees really nudges towards the general player base that like to fiddle around and don’t care to sweat out the last bit of dps.

The Cata MoP talent system was better for just winging it or taking what you felt like you wanted, since more than likely you could probably guess what was best since there was only 6 rows, there was effectively only 6 choices to make unless a different talent row interacted with a different one.

The Tree talent system is a lot better for fine tweaking, it’s easy to take a point out of something here and there to something that you can make use of because lets be honest, not everyone is going to use things a certain way for the entire house of cards to make sense, but I do think they could do better when it comes to having less “filler” skills and capstones that actually feel impactful, which maybe they’ll be doing with the Apex talents, but right now are hit or miss depending on class/spec

The Cata ones? Where you picked a spec had a straight line that was your core and you had to put like 36(?) points in before you could off spec points?

Oh, for some reason I thought Cata was when they changed to the 3-per-row system, my bad, I didn’t play Cata Classic but did do some MoP Classic