Talent Trees are pointless now

Mentioning a thread being whiny, as you whine.

Guess we have different ideas of what constitutes whining

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Appears so, since I use the actual definition, perhaps you do not.

Sure thing, bud :smiley:

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Also seems like you don’t use the actual definition of bud, either.

Hope it gets better for ya, bud :smiley:

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I wish the opposite for you, and anyone else that posts that passive aggressive nonsense.

What a pocketful of sunshine you are. As much as I enjoy conversing with overtly miserable individuals, ima pack this one up. Have a good one!

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Care to stop talking to yourself then, and perhaps not posting anymore because that fits all of your posts thus far?

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Good thing that those ‘meta builds’ arent required in almost 90% of content and you actually can have a large amount of choice in a build.

Removing buttons that only require a button press every x seconds without any thought at all because its simply a maintience buff, is a good thing.

I do agree this is an issue. Some classes/specs are forced into taking a specific talent because their hero tree is built around using it - pretty sure that all of those talents for any given spec are an iconic part of the spec tho. Eg Slayer warrior uses Bladestorm even tho there is builds that dont use it for a type of content - i feel that this then opens up additional customization for a given spec because it needs to you create something different.

Legit - an iconic ability to warrior only used this expansion as a pvp tool to TWW and its baked into a hero tree and will be used in all forms of content - dont like it play a diff hero tree and dont use it!

You can, but when set bonuses are built around specific talents, your build isn’t really viable. The same for when the talents aren’t balanced properly

There was never any choice. The devs have a clear direction for the player every season/expansion. Only through oversight does actual ambiguity happen.

Even in 2004, these were not how talents worked; there will always be the “cookie-cutter” builds.

Talent bushes is the term I heard.

I’m going to choose whatever talents I want this time and not even look at my dps meter. Tired of losing out on having fun on my character for the sake of big numbers.

Sometimes. But too often taking talent A, which was previously baseline, means you can’t have talent B, which was previously a talent. Sometimes they are on the “pick 1 of these two” type of button. But other times getting a talent that used to be baseline means you have to spend 4 points to get to it, the first 3 being useless or even unusable.

If they’re smart (very much doubt it) they will just add new heroes every expac like GW2 elite specs.

So you only ever get to pick 1 hero tree, but get 2 new ones to pick from every expac.

I think Shamans are/were the only ones who have choices to make in the trees imo, they also have a ridiculous amount of keybinds in the trees.

But yeah, you basically change your class tree every week with affixes. Either getting Cleansing totem or Lightning Lasso or Hex or Purge. I dunno, Purge is better this season I think, it wasn’t used as much last season. Also Thundering Paws is probably better this season, it wasn’t crazy necessary last season.

I tried playing the “choice” game on my Resto Druid. Heh, no. There is no deviating from Grove Guardians and the bear talents for survivability. You can try and do the other things and have a very miserable time depending on your group.
I tried no Adaptive Swarm. Nope. I tried using weird stuff instead of double Lifebloom, nope, not good. Even Tranquility is garbo in keys and putting points to improve it is a noob trap.

In a lot of ways you can’t really deviate from Chain Heal either. You can get away with not getting the PWave supporting talents though. Some of the talents are just really bad, like they just don’t tune them. Downpour sucks, Ancestral Awakening sucks and I never tried Wellspring because I don’t raid on my Shaman.

They never ever accomplished this back before the MoP iteration.

It’s 90% mandatory (mathematically and mechanically) spells and passives with like 5-6 actual decisions.

Almost as if thats what the previous system was doing…

The only difference is this tree has a harsher divide between ST and AOE.

They won’t. They have different goals than players wish they did.

I mean they didn’t tune the garbage talents either back before they did the DF trees.

BDK had an entire tree of talents you literally never took for like 3 expansions lol, you didn’t change your build for 3 xpacs basically. They straight up don’t tune them properly.