To be fair - players are always measured by other people.
The actual answer is continued balancing of talent trees in such a way that multiple builds perform in parallel based on playstyle. Removing any sort of complexity bonus for using active on use abilities from the talents. Let the talents dictate flavor to performing our roles and not define our level of performance.
Personal opinion. Itâs not an issue with the amount of abilities, itâs either those abilities donât really work together cleanly, making them feel super unintuitive or hyper punishing for no real reason.
To use a bad example, I feel things would be easier if abilities were clearly defined in some sort of logical order, for example a spender spec.
1 > 2 > 3 > 1 > 2 >3 > 1 > 2 > 3 > 4 (the spender) > 1 > 2 > 3 and so on.
While some classes are in fact designed with that logical order in mind, others areâŚless so, and you just get a bunch of abilities that need to be used to preform optimally but also need to be done in the right order or everything else suffers.
If Blizzard just cleaned that up a bit, specs wouldnât need to be pruned.
I have never had to use so many macros just to make room on my bars as I have in DF.
If theyâre going to give us so many spells, talents, etc then they need to do away with on-use weapons and trinkets imo. I HAVE NO ROOM FOR ALL THIS CRAP.
The new talent system is just a button bloated failure (at least for the specs I play).
60 keybinds is normal ? You are way out of touch. Iâll never be able to get anyone new to play wow with oh 60 keybinds and 15 addons âŚ12 and shift 12 should be more than enough with some key around wasd⌠half of 60 is more reasonable but we do have button bloat for dps ability . Outlaw rogue for example
Itâs easy to think that when you blatantly ignore the context.
Why would you? I didnât move up to this number of binds until after over a decade of play. Start them off small with the twelve keybinds the game gives them by default.
So I understand hyperbole to prove a point, but this is just asinine.
And if you actually read what I typed (and quoted back to you above), youâll see I said sixty is âway more than I actually needâ.
My rotation is five abilities and four cooldowns. Pick passive talents if you canât handle nine abilities.
I think Legion was perfect, Legion was the first expansion I seriously played and when bfa came in and introduced all these redundant abilities I was flabbergasted. Legion spec design was amazing havenât felt that way about WoW since.
Button bloat and talent tree success/failure varies dramatically from class to class and spec to spec.
People need to stop talking like this is a universal problem/not problem.
(That said, given the appalling state of many current talent trees, they should be fixing those instead of throwing more gasoline on the fire with hero talents.)
Another random tip: Have a System for all your toons, so your muscle memory doesnt get messed up.
For example, my main rotation is QERTFG, with FG being my AoE spells, my mouse buttons are stuns and interrupts, Shift-QERT are for utilities like my Traps, movement speed etc, 1234 offensive cooldowns, and Shift1234 are defensive cooldowns.