Talent Tree, ability, spell bloat. This needs to stop

To be fair - players are always measured by other people.

The actual answer is continued balancing of talent trees in such a way that multiple builds perform in parallel based on playstyle. Removing any sort of complexity bonus for using active on use abilities from the talents. Let the talents dictate flavor to performing our roles and not define our level of performance.

I think the Cata tree was the best interation of the old tree system . It looked like the Van-Wrath tree but streamlined down .

Dang it never even occurred to me i could use a shift modifier. I user the obv ones and ctrl + extra mouse. You just helped me out. ty

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Perfect time for another trim then!

Do the trim yourself: pick passive talents.

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I’m not a professional barber and WoW needs a summer cut to look so fresh and so clean.

Neither is Blizzard.

Take more passives if you don’t want more abilities

Why? They are abilities just like every other ability in the tree. WHat does them originating is SL have anything to do with it?

Because the community complained they wanted more choice. The pick one of three was constantly said to be to limiting.

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Personal opinion. It’s not an issue with the amount of abilities, it’s either those abilities don’t really work together cleanly, making them feel super unintuitive or hyper punishing for no real reason.

To use a bad example, I feel things would be easier if abilities were clearly defined in some sort of logical order, for example a spender spec.

1 > 2 > 3 > 1 > 2 >3 > 1 > 2 > 3 > 4 (the spender) > 1 > 2 > 3 and so on.

While some classes are in fact designed with that logical order in mind, others are…less so, and you just get a bunch of abilities that need to be used to preform optimally but also need to be done in the right order or everything else suffers.

If Blizzard just cleaned that up a bit, specs wouldn’t need to be pruned.

unfort I like the old talent tree not this mess…

I have never had to use so many macros just to make room on my bars as I have in DF.

If they’re going to give us so many spells, talents, etc then they need to do away with on-use weapons and trinkets imo. I HAVE NO ROOM FOR ALL THIS CRAP.

The new talent system is just a button bloated failure (at least for the specs I play).

Gives me ZERO hope for hero talents.

60 keybinds is normal ? You are way out of touch. I’ll never be able to get anyone new to play wow with oh 60 keybinds and 15 addons …12 and shift 12 should be more than enough with some key around wasd… half of 60 is more reasonable but we do have button bloat for dps ability . Outlaw rogue for example

I didn’t say it was normal, I said:

I even put in bold the part you missed.

It’s easy to think that when you blatantly ignore the context.

Why would you? I didn’t move up to this number of binds until after over a decade of play. Start them off small with the twelve keybinds the game gives them by default.

So I understand hyperbole to prove a point, but this is just asinine.

And if you actually read what I typed (and quoted back to you above), you’ll see I said sixty is “way more than I actually need”.

My rotation is five abilities and four cooldowns. Pick passive talents if you can’t handle nine abilities.

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Two points are clear.

  1. Ability bloat: Every expansion we get new things to worry about in following expansions.
  2. Borrowed power: Every expansion has tallents we lose at the end of the expansion.

Clearly “The community” doesn’t like this. The devs must hate us.

I think Legion was perfect, Legion was the first expansion I seriously played and when bfa came in and introduced all these redundant abilities I was flabbergasted. Legion spec design was amazing haven’t felt that way about WoW since.

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Button bloat and talent tree success/failure varies dramatically from class to class and spec to spec.

People need to stop talking like this is a universal problem/not problem.

(That said, given the appalling state of many current talent trees, they should be fixing those instead of throwing more gasoline on the fire with hero talents.)

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Another random tip: Have a System for all your toons, so your muscle memory doesnt get messed up.

For example, my main rotation is QERTFG, with FG being my AoE spells, my mouse buttons are stuns and interrupts, Shift-QERT are for utilities like my Traps, movement speed etc, 1234 offensive cooldowns, and Shift1234 are defensive cooldowns.

Keep in mind, the OP’s word salad is straight from a streamer and not their own self. It’s the exact same streamer bs from the other thread.

we all know how pruning went last time.

What we have now is better. Please stop.

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It was hated. Hence why abilities returned for DF.

Not everyone wants braindead 3 button rotations

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