WoWHead is using WeakAuras as a headliner to draw attention.
The article itself even says its more like OmniCD than it is WeakAuras.
Which I’m all for.
However it does concern me slightly that Blizzard things the whole “WeakAuras is mandatory” complain means WeakAuras baseline is the solution, when the solution is mechanics that doesn’t need WeakAuras.
Addon destroy the game
Harder on developer, gamer, and non gamer looking to join.
if wouldnt be against having a similar feature ingame. then they could break the addon and i’d be done with the hassles
im kinda tired of importing a weakaura every boss we mildly struggle on. and youre looked at weird if you dont do it lol
Idk man. Ive been a heroic raider since cata. Ive absolutely never used weak auras for raiding.
Ive only used 2 in my entire gaming history on wow.
One was to track my barbed shot in SL and another was for the first boss in taz second wing in m+. And that was to save time typing because the console was impossible to speed type out in pugs.
For class functionality it’s not a bad idea. There are many important buffs that can’t be tracked by just making an action button glow. I don’t know how they could get them under control without some escalated buff tracker.
I would rather see Blizzard say the arms race between encounters and addons is over and they are throwing in the towel and all specs as well as current and future encounters are getting a deep dive analysis and being redesigned to be completely and optimally playable by an adult human brain.
Players shouldn’t need addons like cheap auras to shoulder the mental load and quasi play their spec for them by parsing the overwhelming amount of information and obscure interactions and distilling information down to audio and/or visual cues for the relatively dumb human monkey brain to react to (and then act like they are some god gamer on the forums). Encounters need to stop throwing a kitchen sink of mechanics at players with less and less reaction time to handle them along with death for failing. Things don’t need to be as stupid easy and boring as vanilla/classics and their infamous 1 button rotations but what we have now is untenable since anything beyond medicore tiers of difficulty just more and more “demand” players use addons to do it or otherwise be carried by those with them (or play tanks who Blizzard refuses, at least in raids, to demand any kind of difficult mechanical/skill execution checks).
I know this is old news but I used to get funny looks when I didn’t use DBM. Not my fault if I can keep track of a couple of timers in my head and other people can’t for some reason.
I just miss the days when bosses actually fought logically. I know, a tank holding aggro has always been a head scratcher (“kill the one in the dress!”), but the point is I hate stupid mechanics like the Danse Macabre or Queen’s Decree. Why are we forced to play along with this nonsense that arbitrarily kills us if we don’t? I thought we were fighting to the death, not auditioning.
Wowhead using sensationalism?! Say it ain’t so!
(par for the course in journalism these days, I just wanted to make a joke lol)
I tried weak auras long time ago and found it to be more of distraction than any help.
Same with dbm. Only addons i use are: Details, pawn, interrupt announce and astral keys.
It would be nice if blizzard baked those into standard ui.
I’d say it’s fake news.
I’ll believe it when I see it. Setting this stuff would be so taxing on normies I do not expect to have anything even remotely functional.
Also that article is talking about cd tracking, which is WAY down the list of importance from the unforgivable trashpile that is the buff/debuff lists, and dot timers.
DBM is a far less egregious addon over Cheap Auras. It certainly toes the line, but you “could” raid decently enough without it if you played a simple enough spec (BM hunter) or role (raid tank) that afforded you the luxury to pay attention to the boss lines that very often denote when mechanics are happening too.
Still I’ve taken brand new tanks through raids with literally the instructions “do what DBM says when it says” and that is more than fine to get them through it. At most select fights a miniscule amount of more detail to explain how one properly tanks it…but that goes more into how stupid easy raid tanking is.
The uses people use cheap auras for largely should be the responsibility of the devs to be providing to players if it even needs to exist in the first place.
Yeah. I should clarify I haven’t raided in a very long time, so my understanding of weakauras and the mechanics they are required for is limited to what I’ve picked up on the forums.
Addons carried this game when blizzard refused to make better alternatives, until blizzard makes effectual change to their design or cans addons all together this wont change.
Completely agree. I was not doing too well with the worm and eggs raid boss without addons. Guild was becoming annoyed with me. I installed some addons and it made it so much easier to track what was going on. Of course everyone had these addons so they had ez mode already and I was a detriment to the raid because I didn’t.
Coordinates.
I don’t think we can really draw this conclusion by Blizzard putting a cooldown tracker in the game. I mean you said yourself, the article says it’s less like WeakAuras than OmniCD, and OmniCD isn’t even close to the same thing as WeakAuras. Blizzard deciding it might be a good idea to give players the ability to track cooldowns especially with most healers needing to prep for damage events is just not the same as Blizzard implementing a sandbox that allow players to easily share custom LUA code. The WeakAuras comment is nothing but speculation on the author’s part.
Moreover, even if it Blizzard is adding a full WeakAuras replacement in the base UI, that in and of itself wouldn’t indicate Blizzard isn’t also looking to remove how mandatory WeakAuras are for some mythic fights. Something that people rarely seem to consider in this discussion is how WeakAuras (and addons in general) help bridge the skill expression gap that has formed from WoW being a 20 year old game. Many players use addons for mechanics that better players simply have no need to use. This could just as easily be a play to bring these tools to everyone for this reason. It’s not like players who are playing at levels that have mechanics that require WeakAuras are unaware or unwilling to use those addons…
Even if Blizzard does this, losing addons would be a big loss to customization. It’s not possible for Blizzard to ever design a UI specifically for me. Nor can they add improvements I come up with for myself anywhere near the timeline I can add them myself. Losing addons means I would be at the mercy of Blizzard to hear my feedback regarding an addition that would be good for me, prioritize its implementation, then implement it into the game. And since Blizzard isn’t going to target simply my preferences, that turnaround is going to take longer for them to add customizations that I may not care about and the end product may not be exactly what I want in the first place.
Weak Auras main function and use it to track personal buffs lol