Take the Lead in Follower Dungeons

Sir, you are describing a difficulty for another MMORPG. At no point in the article do they describe follower dungeons as ‘story mode.’

Also, you didn’t present an argument. You just insisted it’s ‘story mode’ which means it shouldn’t give anything other than scraps. Which, if you were familiar with GW2, you’d know why that’s not actually the case. In FFXIV, follower dungeons and in newer expansions, trust dungeons give you the exact same gear a normal player-run dungeon would, just less of it, to reflect the fact that a person and three bots are doing it, not four players.

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I think the argument was just that (for now, one should never say never), the point of the follower dungeons was to address player complaints that they can’t experience the dungeons to explore, do quests, look around, etc. without toxicity and rush atmosphere from other players.

This fixes that. Which makes it, as @Sendryn refers, story mode. Personally, I don’t think it’s necessary to expand it past normal. It’s serving it’s purpose. After normal, you’ve had your chance to explore and practice. If you wish to continue, you should branch out into playing with others.

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I’d argue that there is already very little interaction in most randoms, From what i have seen and have read, most randoms are just people not interacting with the group.

Especially for people who aren’t as skilled as others, then the interaction is negative more times then not.

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Just like theyve expanded queuing into Mythic raids and m20 keys yeah?

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Being in a group setting is still interacting. Even if you dont talk to anyone. Youre working in concert with each other. Interaction

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If people want to do follower dungeons with NPC’s in Heroic or M0 dungeons, why shouldn’t they?

Moving goalposts. If Mythic raids and M20 keys had an LFD tool that auto-filled parties I’d be shocked if anyone used them.

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The one caveat to this is that unfortunately, Dawn of the Infinite does not have a normal difficulty…so with the current implementation, there is no ‘story mode’ for it. Personally I think that’s something that should be taken into consideration by Blizz moving forward. All dungeons should have a normal or follower-accessible mode in order to promote this feature as a ‘learning tool’, if you ask me.

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To be in a room of a thousand people with everyone ignoring you still feels the same as being in a room with just yourself.

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Ma’am. And it’s the same exact concept. And there should absolutely not be a way to solo max level higher group difficulties of current content.

And we shouldn’t be supporting more of it in higher difficulties at max level.

If people want to run Heroic and Mythic, then do it in groups.

If people want to level and do their quests without other people, then we now have WoW’s version of Story Mode.

You want better gear? There are group world events and group max level dungeons and raids. For groups.

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Because you dont have to attack a single mob to get credit and get loot in the dugeons?

Its for experiencing the dungeon and seeing it. Not for afk’ing your way into getting fully geared

Is not. They asked about it being expanded into harder difficulties. Im just giving examples of a queue system of easy modes that never got put past the easiest tiers for REASON

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Same, really cool! Thanks for doing AI dungeon Blizz hope you consider doing them for old LFRs too!

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Again, i used to work with 30-40 people at a time. We didnt have to talk to one another and had our own tasks and still interacted with each other since we had to share same tasks.

Silent communication is a thing. Again, you dont have to “speak” to “interact”

I don’t agree about it being used in Mythic difficult, cause mythic was made to be a challenge content for endgame, but in heroic difficult for sure it would be amazing. I hope they do it in the future.

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But buying a token for a 20 carry from anyone and their mother and getting myth track gear for it is fine lol

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Because it’s max level content, not leveling content. Which basically proves the distinction Blizzard set up.

Haha yes because youre relying on other players who can fail. There is no guarantee. Follower dungeons are guaranteed

I say why limit it to M0, if a single individual can take a group of 4 NPC’s that don’t scale up in gear through a +5 or higher, i say let them go as high as they can :blush:

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But…so are half of the other DF dungeons. They’re only available at level 70, which is max level, isn’t it?

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Well, with any good community it is guaranteed. You get the run timed, another attempt at a timed 20, or your gold back 100%.

I would say more 20 carries are three chested than untimed.

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Every single one of the Follower Dungeons is base story, base game leveling dungeon. I’ve been in every one of them with quests as I leveled my alts.