Sir, you are describing a difficulty for another MMORPG. At no point in the article do they describe follower dungeons as ‘story mode.’
Also, you didn’t present an argument. You just insisted it’s ‘story mode’ which means it shouldn’t give anything other than scraps. Which, if you were familiar with GW2, you’d know why that’s not actually the case. In FFXIV, follower dungeons and in newer expansions, trust dungeons give you the exact same gear a normal player-run dungeon would, just less of it, to reflect the fact that a person and three bots are doing it, not four players.
I think the argument was just that (for now, one should never say never), the point of the follower dungeons was to address player complaints that they can’t experience the dungeons to explore, do quests, look around, etc. without toxicity and rush atmosphere from other players.
This fixes that. Which makes it, as @Sendryn refers, story mode. Personally, I don’t think it’s necessary to expand it past normal. It’s serving it’s purpose. After normal, you’ve had your chance to explore and practice. If you wish to continue, you should branch out into playing with others.
I’d argue that there is already very little interaction in most randoms, From what i have seen and have read, most randoms are just people not interacting with the group.
Especially for people who aren’t as skilled as others, then the interaction is negative more times then not.
The one caveat to this is that unfortunately, Dawn of the Infinite does not have a normal difficulty…so with the current implementation, there is no ‘story mode’ for it. Personally I think that’s something that should be taken into consideration by Blizz moving forward. All dungeons should have a normal or follower-accessible mode in order to promote this feature as a ‘learning tool’, if you ask me.
Because you dont have to attack a single mob to get credit and get loot in the dugeons?
Its for experiencing the dungeon and seeing it. Not for afk’ing your way into getting fully geared
Is not. They asked about it being expanded into harder difficulties. Im just giving examples of a queue system of easy modes that never got put past the easiest tiers for REASON
Again, i used to work with 30-40 people at a time. We didnt have to talk to one another and had our own tasks and still interacted with each other since we had to share same tasks.
Silent communication is a thing. Again, you dont have to “speak” to “interact”
I don’t agree about it being used in Mythic difficult, cause mythic was made to be a challenge content for endgame, but in heroic difficult for sure it would be amazing. I hope they do it in the future.
I say why limit it to M0, if a single individual can take a group of 4 NPC’s that don’t scale up in gear through a +5 or higher, i say let them go as high as they can