So you don’t care about the loot but now you do. Mkay.
I’m saying I don’t care about having the best gear in the game. I also don’t want faceroll dungeons or raids with AI where it’s “giving” it to you. I want there to be a challenge in the dungeons, I expect to wipe a few times, and I believe for taking on the challenge like you would with any other real person group, you should be rewarded for that. That’s not asking for free gear and it’s not about the gear, it’s about the challenge
So if I want to “learn my class” in a follower dungeon I need to level to 60 in order to “learn my class.” Why can’t I do this at L20 to see if I like the class enough (in a group activity) to go to the effort of leveling to 60?
Restricting this feature to 60-70 seems like an example of bias toward people who play primarily for the end-game.
I didn’t say it was free gear, but what you’re describing is group content, not solo content. And not follower dungeons.
I understand you don’t want to run with a group, but Blizzard has attempted solo challenge content before and it ultimately fails every time. So I wouldn’t count on that being added. I’m waiting for people to get angry at Delves when they’re harder.
What Blizzard has implemented here isn’t much different than story mode in Old Republic. They’re meant to see the story and do quests. Nothing more. They give some cosmetics and mostly useless gear. But their purpose is to get through the stories and do quests, not do a challenge mode.
Whether or not it stays that way is anyone’s guess. But given the nerf to XP in follower dungeons already, I’m assuming they just want it to be a learn and do quests leveling thing. An extension of Exiles Reach.
Raids I’d be surprised if they added, but not be surprised that if a story mode was done, it wouldn’t give rewards like many want.
I still feel that people should take into account the entire purpose of this (play some other games that have this mode to see what it’s all about), instead of trying to turn it into something it’s not. Otherwise, there’s going to be some serious disappointment.
Because it’s a test implementation before DF dungeons go from 10-70 next expansion with it being the new player experience.
And if I had seen the words “it’s a test implementation” with more to come on a Blizz post it would have made a little more sense–except why test it at L60+ when there’s a lot more “learning” that needs to happen at lower levels?
Because those are the dungeons that are current for current storyline and quests and current leveling. Content that will then be turned into 10-70 at the end of summer.
It’s a lot easier to implement and test 8 dungeons for story mode than the seven billion in lower content that isn’t meaningful to the current purpose or expansion.
It’s not tied to the storyline at all. It is literally just a way to add AI people where a player would be, meaning any dungeon in the entire M+ pool that has been coded the “modern” way (for lack of a better term) should work with this.
That’s what I’m asking about. Why limit this to just DF dungeons if there are older dungeons that now follow the same coding scheme?
Obviously, a dungeon like Deadmines would need a code update, but surely not Halls Of Valor. Shadowfang Keep? Obviously not, but Everbloom should be fine.
Follow? Any current or previous M+ dungeon should be able to accept this code and be playable out of the gate because being part of the M+ “system” is the only criterion necessary for this to be implemented (because M+ dungeons are “modern” dungeons).
The idea that this is “just Dragonflight content” is irrelevant. Being part of M+ is all that matters (because it’s a dungeon thing, not a story thing or an expansion thing).
IMO, this should only apply to the current raid tier. Older raids, let em do whatever. It’s old content by then.
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That would be funny, actually.
The 8 dungeons it was currently created for are part of the base storyline of this game for each zone. There are quests in the dungeons to complete that are part of the zone main storylines. So yes, it is.
Because it has nothing to do with whatever coding you’re talking about.
You’re still wrong.
It’s a dungeon thing, not a story thing.
Which is irrelevant, because those quests are there regardless of the players being AI or real people.
Yes, it actually does. This was created by the dungeon team as a way for players to “solo” dungeons. Any dungeon created for or modified for M+ can work.
That’s why they would have to “go back and fix older dungeons”. Yeah, the ones that haven’t been updated for M+. Once they’ve been updated to the “modern” M+ system, they’ll work just fine (and be useable in future M+ seasons).
You keep insisting otherwise, but you’re still wrong.
I think there’s a miscommunication going on here. Let me see if I can explain.
Follower dungeons as they are right now are the equivalent of story mode dungeons in other games.
What that means: they’re to learn and finish quests while leveling and getting through the MSQs.
That’s their purpose. That’s their only purpose as of right now.
So they are the base 8 dungeons of DF connected to the MSQs for said learning and quests, because they are story modes as of right now.
They serve a particular purpose in that respect for the time being.
Does that help explain what I mean?
M+ is irrelevant to story mode dungeons.
AI can be in any dungeon they want. It isn’t specific to M+ for any reason whatsoever. The AI is the same AI in Exiles Reach. That has nothing to do with M+.
They started with the current 8 tied to the current content that will then turn into the new player experience. That’s really all there is to this.
Don’t worry AI will go way past story mode.
You may want that, but history tells us you’ll be in a very small minority that does.
It’s probably more of this is new and they’re not ready for it to be unleashed in all the old stuff yet issue.
I’d argue there is no team play in a random queue where it’s everyone else’s goal to sprint to the end and get their gear. Dungeons are what I enjoy the most about WoW but lfg pugs kill the fun in them when A. nobody speaks to one another and B. no one else has any regard for the people they’re running with.
I can’t count the number of times I’ve asked randos if we could slow down just a bit to be completely ignored. Hard to say there’s any co-op in that.
There’s not, I agree, and allowing bots to play with players removes even more incentive to play with real people.
Playing with randos is your issue.
That sounds fantastic ![]()
I wonder if after completing the dungeon and walking out, it takes you to the meeting stone on the same layer as other folks who are going through the same learning journey. Reincorporating its Vanilla purpose to meet others and potentially group up.
It’s an LFD queue.
just make healers npcs already in shuffle!
That’s cool. So when I walk out of the dungeon after completing it, it would be really cool to be able to go to the Meeting Stone and hopefully meet other chill people.
Unfortunately, it’ll just do the same thing that the system currently does, which is dump you out where you were before accepting the queue.
Now, an idea could be to try to encourage people to go to the meeting stones before they queue so that you do get to see them when you’re done, but people are inherently lazy, so I’m not sure how well that’ll work. Worth a shot, though!