If weâre talking bad takes, I think youâve got me beat here, bud. Because, wow. Just, oof.
No, the talent trees are not remotely the same system as what we have now. Obviously. Like, thatâs so self-evident that I honestly donât even have a clue how youâre making that comparison. Like, just for an extremely clear example, in the current system you have to choose between Earth Spike, Elemental Spirits, and Ascendance as your Enhancement capstone. You are guarantied to have one, and only one, of those three talents.
In the new trees, you can get all three of Primordial Wave, Feral Spirits, and Ascendance/DRE. You can even get all of the follow-up talents to two of them, or max out all of their 2/2 follow-ups and still get the final endpoint for one.
Or, you have none of the capstone talents. You could actually spend every spec point youâve got without taking anything at all in the 20+ tier.
That is a massive departure with immense balance implications that do not exist in the current talent system, because the current system limits talents to one-per-row. Those talents can be balanced against each other relatively easily, because the devs can know that we will only ever have one of them.
How do the devs expect to balance Primordial Wave, Feral Spirits, and Ascendance/DRE and their follow-ups, when players can have anywhere from none to all three of them? If popping Feral Spirits + Alpha Wolf along with Ascendance + Thorimâs Invocation results in so much MSW generation and auto-spammed Chain Lightning + Wolf Cleave that it has to be nerfed, how is Blizzard going to do that without ruining either the Feral Spirits or Ascendance lines for any builds that were only using one or the other?