Take a Dive into Plunderstorm’s Plundersurge Now!

This is a Slap in the face to all the folks who already completed renown 40 without the bonus plunder!
this cheapens their achievement, now just any rando can get the coveted rewards! This will be the ruin of this game and all Blizzard products for generations to come!

/s
:stuck_out_tongue:

I got the rewards i wanted, I doubt ill be back in there even with this carrot on a string dangling so invititngly

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Giving extra rep is ok because the cosmetic rewards are never to return (thinking that 1 plunder give 2 rep), but giving double plunder means that 1M achiev becomes a 500k achiev, which is kind of a joke for people that rushed it because of the fomo aspect. It’s a feat of strength after all.

I think by the term “pirating players” they are not referring to the practice of pirating the plunder off of other players, but rather we are all playing pirates in there.

Although killing another player is a very lucrative way to get a lot of plunder; esp. later in the round.

3 Likes

As much i’m thankful to know the end date, why can’t this be said at the beginning?

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you mean reskinned old game that failed

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I dislike this.

The philosophy on SoD right now is “Don’t worry, Blizzard will make it easier”.
The implications here are why bother playing? I’ll do it in a few months with less effort.

So for MoP Remix should I not grind Bronze because in 4 weeks time you’ll double the amount earned?

Making adjustments is fine early on. But making an event out of it just leaves a sour taste in my mouth.

Warzone? No, that’s successful.

Please stop locking rewards in retail behind this game mode. I loathe PvP. Just move the rewards to trading post.

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No Spellbreak, which it is remodeled after, also Blizzard absorbed that studio after its failure.

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yes this is a blizzard, they don’t encourage you to play content that has been released, they encourage you to wait until it is almost tolerable to play it

imagine those who farmed in the first week, man i would be so jealousy
blizzard dont respect players time at all

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:face_with_raised_eyebrow:

Checks

Huh. That looks kind of cool actually. :slight_smile:

Looks like I’ll mop up my last 12 renown levels quicker than I was planning

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Honestly I’m not bothered by it in the slightest. Plunder was a little slow coming in at first when I was still learning the game, but making 1k a match minimum wasn’t too hard after a little while. Got mine in about a week, and that was playing casually.

Once I got into it, I stopped really paying too much attention to my plunder count and more on what stuff I could deck my pirate out with and what I should do in the next game. Helped a lot that playing with friends really upped the fun factor for me.

2 Likes

No. /10char

No thanks…

Community Council Links Below

Increasing gains was a smart choice. Even though this event is not real WoW PvP this event did draw PvP into the eye which is something some of us have been trying to do for a long time. Some of us enjoyed it (I personally did) some didn’t. Members of the PvP community are concerned that actual WoW PvP content and repairs took a back burner for this event, we have no roadmap for when or if any of the issues with Retail PvP will be fixed or if you’re even aware of them.

Every facet of Retail PvP is currently in shambles. You have a window of opportunity right now that you’d be wise to capitalize on before you’re overwhelmed by the challenges that Hero Talents will bring to PvP Class Balance.

An opportunity to clear out the Premade groups that are ruining non rated BGs and Epic BGs for the community like you did for WoW Classic, start buffing vehicles and NPCs in Epic BGs as seasons progress we’re soloing bosses, make adjustments to level scaling stat templates for PvP brackets below level 70, scaling down is way too powerful, further adjustments to MMR, and Adjustments to Warmode Sharding, current content zones feel empty and would benefit from a 30% increase to player count, Legacy Zones effected by Chromie Time should probably have Sharding removed all together, you’re lucky if you encounter 2 or 3 enemy players while leveling and if you do they’re likely not your level.

Please consider publicly addressing these concerns with a blue post or some kind of statement to demonstrate that you’re aware of these issues and are considering addressing them. For 6yrs PvP has seen only Out of Touch Class Tuning, MMR Adjustments that didn’t go quite far enough, and a rather poor roll out of SoloShuffle, a few new Arenas and a Brawl for Solo RBGs.

These links are from your Community Council

It highlights the critical need for TLC the current state of PvP is in. Please consider looking into this matter and making some long needed adjustments to WoW PvP, especially now that this New Event is likely to bring in some new players interested in testing out real PvP, we don’t want them taking one look and running the other way. Thank you for your consideration.

Here’s another.

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Ah, yes, the inevitable “People stopped playing Plunderstorm when they hit Renown 40 so we need to attract people who avoided it so we can still say Plunderstorm was a success the entire time” event.

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Well it’s to draw in those that quit or didn’t bother by saying “Hey you can totally get the rewards easier now!” Anything to up the engagement metrics.

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I mean, anything that gives rewards is like this. Almost nobody does anything in WoW for the sheer enjoyment of it, aside from hanging out/socializing. Once the rewards are obtained, engagement drops off a cliff both on an individual level and for the playerbase as a whole. That can’t really be used as a metric for whether or not something was a ‘success’, especially not to the exclusion of every other factor that can be considered.

2 Likes

What show is this from?