Currently the end-game bag for this expansion is only 2 slots higher than the endgame bag from Shadowlands, which is the same slot size as the end-game bag from BfA, which was 2 slots higher than the end-game bag from Legion. So its on-par to the way bags progressed.
However, currently the requirements to even dare dream of making the endgame bag is ridiculous. It is so much easier to just craft the older end-game bags and be short 2 slots than even dare dream of trying to get this expansions end-game bag. Not only that, but its so far down into the renowngate for the Explorers League most people won’t be able to unlock it for quite some time now.
Currently, if you just want 1 bag. Just 1 bag you’re looking at the following for Materials:
3x Awakened Frost - Can be obtained thru farming overworld content
3x Awakened Order - Can only be obtained by gathering professions - sigh
9x Vibrant Shard’s - Can only be obtained by Disenchanting Blue/rare level equipment
81x Wildercloth - Can be obtained thru farming overworld content.
Why is this bag so expensive to create? This endgame bag is the most expensive bag that has come out in YEARS. You literally have to create 3 different kinds of bolts just to make it, and all 3 different kinds of bolts have different mat requirements.
Maybe, just maybe, by the time 11.0 is about to roll out this bag might actually be more common and actually feasible to create without spending thousands of gold on the stupid AH, or requiring you to have multiple alts farming the mats. The past 3 expansions top end bags were able to be created almost right out the gate, because they only required overworld content.
I wish professions could have been self-sufficient. This is truly turning into WoD 2.0, as that was the last time professions also shared resources and was quickly abandoned when Legion launched because it sucks. Why are common resources needed for practically every single crafting design locked behind only 2 professions, and to make it even worse that item is a rare occurrence for them. Did anyone even review this new profession system before shipping it out?
So this devolved into a rant about professions, but you didn’t even deign to mention how much bag space was freed up by the addition of the profession bag (and the increase in reagent stack counts)? Fascinating.
Bag space freed up? They gave you another bag, because of all the stuff they are now requiring you to carry along. Which can only be used for crafting materials.
Are you going to mention all of the stuff they also added to you carrying around? All of the white named stuff that drops off mobs that is used for purchasing items? All of the artifacts for turn-ins? The fact that I need 2 different professions items to gather “souls” of elementals? I have less space in my bags than I’ve ever had. Can you imagine if they hadn’t given us this free bag? They practically forced themselves into giving us it due to the amount of stuff they added.
But yes, that was mostly a “rant” on professions and how horrible they’ve come to be.
Not to mention there are ranks to everything now so you have multiples of same item which takes up even more bag space. And not everything stacks to 1000.
They should make a unique equip bag that is like 50 slots and it looks like a Duffle bag. You only get 1. Otherwise I don’t want my whole freakin screen to be inventory slots.
OR make a Second bag tier for Equipment like they do with reagents. So you have a Bag for a tab for gear and a tab for reagents. The bag button only opens to the default bag and from there you can choose.
Less than zero, really. Thanks to the sheer number of new reagents, many of which come in multiple qualities, the reagent bag fills almost instantly and overflows into regular bag space at least as much as before.
The prices will come down. It’s the exact same every expansion. Someone gets the first bag pattern and they’re hundreds of thousands of gold, then as more people get the pattern the prices go down.
It’s like everyone complaining about prices this expansion has never played the game before in their lives.
I’m not talking about the prices of purchasing the bag. I’m talking about the requirements to even make the bag.
Why does this bag require 3 different kind of cloth bolts to be made to make it? Why does it require so many mats from other professions? This bag is like creating endgame high end gear.
I didn’t take this as wanting to make the bag to sell for oodles of gold (although that’s always a plus) but rather not being able to even make one easily for oneself. The expensive part referring to just the number of crafting reagents required. Gathering all the reagents themselves will take a long time. I could be reading the OP wrong though.
Edit: OP responded as I was writing this - looks like I was in right track
it is an endgame item. It not for everyone its for those people that want 2 extra slots cause they want to say they have more… it’s literally the Haris Pilton bag.
It’s an arms race with bags, but the way to make it a lot more logical is to keep the same size-bag and just increase the stack-size it can hold. So rather than 20-stacks, you have 50, 75, or 100.
I know stack size is currently item dependent, and I’m no coder, but I’m sure there’s indirect ways to make this happen.
Because every profession got that treatment. If I want to make a good potion, I need a vial from a jewelcrafter, herbs from an herbalist, awakened something from somewhere, then I might have to feck off into the world somewhere to craft it at a special alter if it’s a toxic potion.
Again, that’s a potion, it’s not even a phial.
Do you enjoy that system? I know I didn’t in WoD when it was first introduced, and once again I am not liking it. It absolutely sucks that you’re either forced into using the AH, or leveling alts and those professions to be able to be self-sufficient in another.
They’re the same thing. Unless you make the bag soulbound, but even then there’s the new crafting order system.
Difficulty drives price. That’s why 3 star stuff is sometimes 2-3x the value of 1 and 2 star stuff.
The highest end bags were always the most difficult to make.
In legion the imbued silkweave bag required blood of sargaras. In BFA bags required hydrcore and expulsom,
Even shadowlands needed lightless silk which came from enchanters. Early in SL getting to 100 enchanting to make lightless silk cost 140k due to the crystals being like 20-30k each.
they increased stack size of mats to like 1000 thereby increasing our bag size for mats we’re farming by 5.
Then they give us a new bag for all those mats so it doesnt fill up our normal bags.
Im a happy camper.