System Determining Loot

Let’s say a dungeon boss has 4 possible loot drops shown in the adventure guide. Lets say one of the items is a sword, but your loot spec is set to a spec that can only use daggers. I’d like to know which of these possibilties are correct or if I’m missing something.

The system first rolls to see if you will get any loot. If you make the roll to get loot, it rolls again on the table to see which item you get. If your loot spec is set to a spec that can’t use swords, it’s not eligible for the sword drop. Which of these loot determinations is accurate?

  1. If the roll to see which item you get lands on the sword which your loot spec is not eligible, it rolls again and you get one of the items you are eligible for.

  2. If the roll to see which item you get lands on the sword which your loot spec is not eligible, you don’t get any loot at all.

Realistically, the roll likely doesn’t involve the sword at all if your loot spec doesn’t include sword drops. It would be a wasted calculation to do so. The drop table is preset so they should easily be able to tell it “okay this loot spec can use drops [3], [6], and [8]” and do a roll to determine which of those 3 drops.

But #1 is closest to right. If it weren’t, the efficiency of personal loot would be a total nightmare, but it’s actually pretty decent.

Edit: On that same line of thought, if it were #2, the chances of getting a drop at all would vary wildly from fight to fight AND from class to class, with Hybrid Classes having significantly worse “luck” overall than Pure DPS Classes due to having a wider range of usable gear from their different specs thay may not be usable for their CURRENT spec. Which would be incredibly silly for Blizzard to do.

People get loot?
I thought only gold dropped from bosses.

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I don’t think anyone would know that type of thing other than the engineers at Blizzard.
That’s pretty specific stuff ya know?

I imagine it just rolls to see if you get anything, then rolls a random item you can use.
Not sure why the sword would ever be in question if its not on your specific loot table at the time.

But I know nothing about this type of stuff.

What makes you ask a question like this?

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I agree with Yung, i dont think the sword is a part of the equation at all. First roll is for loot overall, second is against only loot available to your spec.

You’re never going to get an answer. Blizzard’s never going to give out data on how loot drops function.

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Ya it seems when it comes to how drops work, they wont tell us any info whatsoever wich makes sense.

From my understanding, for gear it’s along the lines of:

1: Roll X, 1-100. If it’s between 1-20, go to step 2.
2: Roll Y, 1-100, with the gear reward depending on your value of Y.
3: Roll Z, 1-100, with the forging/tertiaries/sockets depending on what result you get.

In short, everyone has the same chance to get a piece of loot, but if you have four possible rewards, you have about a 25% chance for each piece, and if there are ten possible rewards, 10% per piece, etc.

What Metro said.

None of us would know more than likely.

There’s probably multiple algorithms going on behind the scenes. Not just a simple “pick random number” and see if it matches an item in a loot table.

INT Trinkets. Let’s say I have my loot spec set to restoration Druid. The trinket says it does damage and nothing about healing. Am I eligible to get the trinket?

The next trinket says it does extra healing and nothing about damage. Is my balance spec eligible to get it or only resto healing spec?

Last trinket. Says it heals and does damage. I assume resto and balance would both be eligible?

Anyone know the loot spec implications on these INT type trinkets?

You would have to set the dungeon journal loot for specific spec to see if it goes to you as a Healer, Damage, or both.

nope to much work for blizzard.all blizzard has to do for the loot tables is turn a little knob to raise the ilvl each patch.

they will never change this.