Sonic x Shadow Generations is a Sonic Generations remake with a Shadow campaign, and it involves Shadow’s biological father, the alien demon wizard Black Doom.
And honestly, judging by the trailer, Black Doom feels more like WoW’s Old Gods than WoW’s Old Gods themselves
I wish WoW’s Old Gods had done more to mess with our minds and perception.
Not just in the “my character got mind controlled” way. Like, mess with my perceptions as a player. Spin the level around, make combat sounds where there’s nothing, disguise my Raid Group as trash mobs, give me a fake “disconnected” screen, etc.
I’m making this thread in hopes Blizz will see stuff like this and get inspired for tWW and Mid.
Everybody hates the Shadow the Hedgehog game, but I personally had a blast playing it
I’m not blind to it’s issues, like having to play Westopolis a minimum of 10 times to get all the non-canon endings so you can unlock the canon ending, etc. It was a technically bad game, but it was fun to me
The vanity of it wears out extremely quickly and there’s a reason why folks play games like “The Password Game” just once, and then never again. Using “meta-immersive” mechanics ain’t fun, they are neat, but no one likes them for long. Or they get gamified enough where they cease to exist on a “meta”-level, making them merely normal mechanics. Which is what games that have “X person(s) liked/disliked that”-commentary associated with it.
During an initial playthrough that will change your perception of an action, but on any following playthroughs such mechanics simply become background noise … if even that.
There’s ways of doing this that doesn’t cause this ridiculous levels of discomfort or dislike for it. But those bosses also tend to become notorious because meta-mechanics are quite tricky to get right without REALLY good communications which isn’t that big of an issue in reality, but has spoiler effects that aren’t that fun. They are manageable, but they in of themselves aren’t fun.
See bosses like Lords of Dread or Il’gynoth, Corruption Reborn.
… which will boil down to mind-control mechanics one way or another to turn players hostile. But this is also the exact thing you are saying you don’t want so this is essentially a moot point.
Besides this … eh, I like Shadow. One of the few characters in the Sonic franchise that I think is a likeable character without being overtly and overly cheery. Tails is fun but doesn’t have the character like that of Shadow, Rouge, or Knuckles.
Any unusual/creative/unique mechanic added to a boss fight in WoW will only get to be new while it’s still actually new. Eventually it’s gonna get old.
But that’s no reason not to do unusual/creative/unique mechanics, especially if they do it in moderation. I wouldn’t want every boss in Ny’alotha to be a mindbending puzzle, but I think N’zoth could and should have been one.
For instance, teleport the raid around, mix players with mobs, disguise players as mobs, block the use of toys and make everybody speak Old God and be attackable. The phase ends when every mob is dead. Make the players figure out who is a player and who is a mob. Skip this phase in LFR lol
That would be an interesting mechanic for one fight. I wouldn’t want to repeat that on every fight or many fights or even two fights, but it would be a crazy memorable experience for one fight.
By the time the mechanic starts getting a tad stale, we would move on to the next raid / expansion anyway.