When it came out in 2011. Now it feels more like wow than wow does.
It was never a clone. Rift was closer to WoW than SWTOR was.
from the little bit ive played its like wow but with a better main quest and terible combat
To a degree it is true.
The classes arent pruned, thereâs so many skills and abilities you can use to outplay each other, multiple defensive cds, multiple offensives, pvp is just so much more fun than WoW because we have access to many skills we can use to outplay others.
Swtor pvp is simply so much more fun.
Story and bioware choices have always been a million times superior to WoWâs story no offense
Only real thing holding swtor back is limited resources since they cant bump updates and raids like WoW does
Rift was definitely a WoW clone but so underrated. Gorgeous game for the time and it really wasnât half bad.
I really think Rift could have totally given current WoW a run for its money, it was released at such a bad time to be competitive @.@
Yeah, it couldâve done well had Trion not gotten distracted with other stuff.
Itâs sad since i used to LOVE SWTOR it was my go to MMO for years after it came out then it came⌠BLOODY ANTHEM oh i hate that game so much, the game is starting to recover but since they announced they are going to be revamping Anthem the updates have slowed again.
SWTOR is such a good game and i wish it had more resources they could utilise but sadly they donât.
The head dev literally said that anyone who made an mmo and didnât try to base it off of WoW was stupid.
So, yes. It was a WoW clone.
guild wars literally went out of its way to do the exact opposite of many things wow did and gw2 seems to be doing fine
Good to know you have no clue what âcloneâ means.
Lol. Okay then. Whatever you say.
i guess every single use of clone in the context of video games is invalid then
I play SWTOR every expansion or major patch, itâs nice as a backup MMO. It reminds me a lot of WoW before the WoD-BfA era.
There are some things I really enjoy of other mmos I wish WoW would clone:
SWTORâs dialogues, numerous consequential choices during quests and instances, companions.
Guild Wars 2 spontaneous grouping for environmental objectives, morphing zones given player actions, combination attacks by multiple players.
Itâs an MMORPG. Theyâre all similar and WoW wasnât the first one.
You can base a concept off of a game, but a clone would get them sued.
There are enough large differences that a Star Wars game isnât exactly the same as WoW.
The janky movement in TOR will always make it feel like a cheap WoW knockoff to me. Iâm not sure what it is, I think movement might be done server side instead of client side, since I get locked in a small radius if I DC in TOR but can go wherever I want if I get DCâd in WoW. Whatever it is makes all movement just feel slightly off.
Also, Light Sith Inquisitor >>> All other characters. And Lana is best girl.
Yeah. Iâve got a guild ship Iâm decorating in between messing around with the weekly stuff.
I loved SWToR and still play every expansion. RIFT was a great game with an amazing class design that just feel apart far to early.
I feel like during WoWâs prime, Blizzard were adapting a lot of features from their competition, basically cementing their place as âtop MMOâ - why would you play the others, after all, when WoW has it all?
Theyâve slowed down on this, now, seeming to rest on their laurels and push only their own ideas upon the game. Thereâve been some successes for sure, but their bullish, stubborn refusal to look at other games and adapt features that could genuinely improve WoW is getting to stupid levels.
Itâs like theyâre doing things differently simply because they can, not because it would add to the game. Funnily enough, GW2 suffered a lot from this as well, despite its otherwise unique aspects. The first few years of the game they seemed to be re-learning lessons WoW had already dealt with.