SWTOR Changing Studios

they will still release expansions like LOTRO currently does but it’s fair to say the game will never achieve the initial desire of Blizzard Austin. I did enjoy playing SW:ToR but in my opinion each expansion just kept getting worse and worse from the “classic” version.

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Yeah I’m with you. The original game was excellent but each subsequent expansion made the game worse. Leveling became more and more trivial and not much content was added over time. I really really enjoyed the launch and would play a classic version.

The game thrived off the cash shop for a long time, and hell it probably still is. Anyone playing at this point is big into space barbie decorating their houses and collecting transmog. Not that there’s anything wrong with that.

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I completely agree with this. If the new company is going to take the game back to its roots it might actually save the game however if they’re just going to continue to build upon the most recent the game will most likely slowly die

Another thing they did which was silly is they used very high-end voice actors who are actually quite famous. This is fine when making an RPG and they don’t have to return to do more lines until a sequel of the game is made but it’s really silly when it’s an MMO and you constantly are going to need new lines performed. I mean come on a simple companion like Jaesa with Rachel Lee Cook for God’s sake. I’m sure she doesn’t come cheap.

This is why in a lot of aspects the game you get a pop up with a chat selection and you choose what you want your character to say instead of actually hearing your character talk. If I was this new studio I would take the game back to its roots and replace the majority of the voice actors with cheaper ones.

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I don’t think we’re going to see any major improvements considering how old it is at this point but they certainly can’t do any worse than what we have now.

I agree on your point about voice actors but at some point they should’ve bit the bullet and recast them or paid the actors. The only way people were going to stay subbed long term was a consistent stream of new class stories. EA just didn’t want to keep investing in it and took the easy way out with a cash shop.

They just couldn’t hook people in with the MMO part. Which is a shame because the operations and warzones were quite fun, they were just bare bones and didn’t offer enough incentive to keep playing them.

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it’s a good point but even “cheaper” VO people cost money as does studio time and all the people necessary to get the job done. This clearly was a cost cutting decision by EA and like any business from video games to making pizza and all in-between; cutting back on experience, cutting back on man power, and cutting back on supplies will not result in a better product.

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I don’t think it was ever feasible for them to do any expansion modeled after the vanilla game. Even if they did just one new chapter for each expansion thats 8 new story lines with all the VO and writing etc.

It was a great gaming experiment though. No holodecks in our lifetimes.

I think even in the vanilla experience, like I played multiple class campaigns, it was a massive amount of polished game content, but all of it was a B/B+ to Warcrafts A- or so at the time (I think this was at the time of Pandaria), at least in terms of MMO grades, I don’t think any amount of story content could of eradicated the basic weirdness of the combat system and slightly off directionally quest design and other things that WoW just did better.

Dude, when is the last time you played? Sounds like you’re one of the people that quit within a year of its release.

KOFE, KOET, and Fractured Alliances (with that awesome Theron story) was amazing. SOR and Onslaught was pretty good too.

Sometimes I get the feeling one of the reasons this game couldn’t get on it’s feet after launch is all the people that quit before or during ROHC and bad mouthed the game years after they quit because I see the same ol’ same every time “I got to 50 then blah blah blah.”

Anyways, yeah I hope SWTOR is in better hands because I have no plans to quit.

P.s. You couldn’t pay me to play on a vanilla SWTOR server because the housing system in that game is the best I’ve experienced.

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I leveled juggernaut and assassin to 50 with full raid rakata gear, infernal and unyielding titles, and all the mounts associated with the operations. I even had that rare helmet karragga dropped. I capped my legacy levels.

I also leveled both to level 70+ in PvP for the korrealis baron mount, bought all the rare items from the vendor that were supposed to be removed like the white ligthsaber crystals and korrealis commander mounts.

Played through every story on both factions, bought my guild the star destroyer and decked it out when it was still expensive. I bought the tatooine house and decked it out in all the rare/expensive decorations.

Every single one of those expansion was short lived. All my friends returned for hutt cartel and kotfe then left after a couple weeks. You could play through the story in a single sitting.

The player housing was awesome but 99% of the items were from the cash shop, and player housing alone wasn’t enough to keep me playing long term. It also wasn’t as good as SWG’s player housing which came out almost 8 years earlier.

I wanted SWTOR to be my MMO home but it never received the love that most of the other big MMO’s did, WoW, FF14, GW2, ESO, etc, all were treated with more love than SWTOR.

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Broadsword has not left UO and DAoC in maintenance mode. Go read some update notes for both games this year alone. Both games went from maintenance mode with their original developer to some of the most actively updated MMOs on the market. Broadsword’s approach is a strategy for breaking MMOs out of maintenance mode. TOR is already in maintenance mode because the current devs are exasperated with it and just putting out bare minimums. It was the same situation both UO and DAoC were in for years. EA wants to fix that.

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Well almost a year has passed… now tell me who is the irrational?