I get it… but there HAS to be some kind of balancing to allow rogues (and other classes) more than one viable spec that allows for competitive damage. If there is actually a difference between 300-500 dps (a projected 25-30% difference) between a class’s specs… literally NO ONE will pick the lesser spec. Ever.
The only thing that could make swords viable is that saber slash and the 20% damage rune together should be fairly strong due to infinite uptime on the 20% damage buff without trying. If blizzard fixed it to be a flat 20% damage increase instead of just 20% damage from abilities then i imagine saber slash/combat builds would compete with daggers.
Near-constant bleed due to saber slash (negates need for rupture/garrote)
Thrash Blade = extra swing chance
Sword specialization = extra swing chance (which can proc, I believe, on Thrash Blade procs)
AR = 15% energy regen
Blade Flurry is ‘good’ on trash, but is situational on bosses. Not many bosses where there is a second target to assess damage. Grubbis was a good one for BF, but the rest of the bosses were ST… making BF effectively useless with a 2-min CD.
I know mutilate is super strong… but its such a ‘brain-dead’ rotation…
If you run Saber you will be using the new fist set.
Also to note is Carnage is currently bugged with garrote, if you open garrote and then rupture carnage will fall off when garrote does and wont reapply until your next rupture.
A flat 20% damage buff to EVERYTHING from carnage rather than 20% to abilities would help lots. Mutilate would probably still beat it out simply because of high crit values and high combo point generation/usage.
This might actually be viable…not because the damage will be as good as mutilate but because people would love to have the debuff.
if that’s true thats really not bad. flurry+adren would be higher burst too no?
would be cool if shiv saw some play options too, only reason i made my rogue was for shiv memes and i havent logged it since the muti buff datamine which was king of cp gen and poison procs by miles.
Saber Slash has poor synergy with Adrenaline Rush and energy procs and thistle tea because it’s a weak attack that stacks a dot that can be maintained with one saber slash every twelve seconds.
Saber slash does 100% weapon damage but mutilate attacks with BOTH weapons for 100% weapon damage PLUS 75 with each weapon. Damage is increased by 20% against poisoned targets…
So, you are absolutely right… I think, in order for saber slash to anywhere near remotely competitive, the damage output here would have to be much, much higher. The bleed effect is good, but I believe combat won’t ever compete with the bursty damage found in assassination… especially with all the new runes.