SV hunter - mastery

What a joke lol.
(-)1% of regen every 5 secs. That’s the most useless utility any class would ever have.

2 Likes

I was thinking of a new mastery for us earlier today

Make it so every 5 seconds you are healed for a percentage of the damage you have dealt in the past 5 seconds with a minimum of 2% of max health every 5 seconds (or 3 seconds)
5 seconds is a long time

That’ll make the healing from mastery more meaningful and noticeable

I think it’s more just an addition to the damage increase

Which is also useless because it impacts like 2 of our damaging spells

2 Likes

True, what I said though would be for the healing portion of the mastery the damage portion needs a rework too.

Maybe it can put a bleed on the target in the same manner as the heal and/or just a % buff to all damage done

Its not badly designed, its badly tuned theres a difference.

The mastery itself is fine, its just tuned so low its useless.

4 Likes

Honestly to fix sv st they could buff the crap outta mastery since it mostly affects single target spells and not aoe

Focus spenders need to have their coefficients raised by another 20 to 30% of attack power. If the damage of these abilities is increased at the core then the offensive benefit of mastery will inherently increase with it.

The health regen of Spirit Bond is what needs improvement. Change this so that it ticks for the same amount as it currently does, but every 2.5 seconds instead of every 5 seconds.

I think these simple adjustments would put the spec in a solid place.

Survival is being hard-carried by unrestricted AoE and Wildfire Cluster. The above changes would have minimal effect on players running Guerilla Tactics + Wildfire Cluster, but would bring meaningful help to players looking for alternative builds.

You mean just buff raptor carve and sting?

would be nice

Spirit bond used to be pretty decent. Wouldn’t mind seeing it buffed.

1 Like