SV feels horrible

If every spec in the game had combo points (holy power, combo points, etc) and the only valid “pay off” was an ability that became usable at X combo points (or combo points derivative) the game would feel incredibly stale.

proper resource usage is a satisfying pay off loop.

I don’t agree with any of this paragraph. You’re acting like combining CS and JG is some sort of herculean task and then you bring up remove a 30 second cooldown for SV in a dismissive “just change SLP to do what deathblow already does and gestures vaguely change grenade juggler”

yes? that tends to happen when they’re designing things with abilities in mind lol. they make talents synergize? I don’t see your point.

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correct, this is wrong. you want to tip your strongest abilities (flanking strike, explosive shot, kill shot, wfb)

as SV you generate more tip stacks than you can spend on the preferred abilities, so you will invariable spend it on rs/mb. you will also use wfb un empowered and that’s a-okay.

I have the feeling you are placing a ton of importance on MB5 that doesn’t need to be there

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