Surviving multiple adds

I’m dying too often because I end up starting to fight one mod, then several adds join in.

I know I’m bad at this game, but I enjoy it nonetheless. My biggest shortcoming occurs when, by my own fault, it ends up that the mob I’m beating on has his friends join in. Sometimes it’s because he calls for help, sometimes it’s because of respawns, and sometimes it’s because I’m stupid, and didn’t see his buddies standing 2 feet from him.

I’ve searched high & low, and found very little to address this issue directly. I see a lot of “hunters have feign death”, or “this ability helps your armour rating”, but nothing that says, “this class handles adds well”, “use this ability to mitigate the problem”, or “this thing was designed for that”.

Any help?

Thanx

P.S. To be clear:

  • this is not a question for the warlock class; any class that’s good will do
  • I don’t want to run away every time

Buy crafted wand, pet and dots kill one, you put one dot and wand another.

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Thanx - I do that for my warlock, but when there’s 3 or more? I clarified my original post, btw - I’m not asking just about warlock.

word of advice. stop trying to take on all the adds. if you are questing solo and pull extra stuff just maintain dots on your target and run to reset the other mobs.

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Mage is your only solution with frost nova and Blizzard. Beyond that you just have to play smarter.

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Been there, done that, thanx.

Fight lower level mobs green or yellow until you get better gear and better spells.

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After playing each class for a bit you just get the feel of how many you can reasonably engage at once before it is time to “disengage” (flee). Your equipment & spec also factor into what you can reasonably handle.

On my Warrior, for example, I know that I can take on two melee-oriented yellows without drinking a healing potion. If I don’t want to drink a healing potion, then I have to know when to “disengage”. If the mobs can heal or cast then that also switches things up some if I can’t stop their casting.

Choose one

Outside of what was already said most classes while leveling can very rarely survive pulling more than 2 mobs. Warriors and rogues have trouble even with 2 leveling until they get cleave/sweeping strikes (warr) or blade flurry (rog) since they don’t have healing in their kit at all. While leveling this game is very much about playing smart and knowing limits. Did you kill 1 mob really easily? You can probably do two if you have a way to do dmg to both. If you accidentally pull too many you can strafe kite away to reset some without getting dazed but it takes practice if you aren’t very good at the game.

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You make a very good point here. Strafing is very important instead of plain running away. If you turn your back to the mobs they will indeed daze you and probably kill you. Strafing takes a bit to get used to. Thanks for bringing this up.

You haven’t said how long you’ve been playing, but I can tell you that in my case, it was literally just practice and trial & error to learn how to deal with these things-- how to avoid them and how to deal with them if they do happen that is. Because that stuff happens to everyone, no matter how experienced they are.

I’ll repeat what someone said earlier about trying to fight only mobs that are lower-level than yourself for a while, until you get a better sense of what you can handle.

Try to pay attention to things like your aggro range on them and if you have even a clue that things might be dangerous, try hitting the mob with one spell and running back so it will follow you. That way you can fight it away from other patrolling mobs or respawns.

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Thanx, Basard. That’s probably the most helpful comment I’ve read anywhere.

Depending on how many guys, you need to decide as quickly as possible “do I need to run?”

If yes, you should already know the clear path to run, and do so. You should also have a good sense of how FAR you need to go, before the mobs stop chasing you.

You should also know whether or not your pet (if applicable) is going to die as a result of this, and know best how and where that should happen.

(Because if you’ve got a pet, sacrificing or letting him die can buy you tons of time, and you will die a lot less)

If no running, you need to focus on the lowest health (or level) guy, and kill him as soon as possible.

You need to (as fast as you can), reduce the number of bad guys. 2 guys beating on you or your pet is WAY more manageable than 3.

You need to also (generally) focus on the mob which is the most dangerous (whether ranged, or whether it will run, etc) when it gets low. Counter-intuitively, you MAY want to kill the guy most likely to run, last.

Generally you want to kill the thing with a mana bar first, all things being equal, as these will generally die a bit faster than non-mana types and are more dangerous on average.

You also, simultaneously, need to NOT pull any additional guys, by mistake.

And in Classic, you need to be aware of your surroundings much more, and notice that some mobs move a lot, sometimes quickly. (I realize I basically just said “pay attention”, but this is 100% true, heh)

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Some pulls you just do not do solo unless you higher level.

Some pulls you aggro and run off while tagging one but not the others. Most of the time the other reset while the one you tagged more does not.

Try to just do the smaller pulls one by one and pull them back if they like to run off at low hp as to not aggro more.

Vanilla wasn’t designed to be facerolling multiple mobs. It was an improvement over other games of its day that had you struggling to deal with 1 mob though.

In classic you have to accept that you are the weak one, not the mobs. The biggest benefit is having good situational awareness. Looking in settings to max out your zoom so you can see everything. Pull single mobs and burn them down fast, it will actually be faster than trying to kill 3 at once.

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As a ranged DPS, get comfortable with maximum range. The longer it takes for an enemy to get to you, the more damage you can get in before it has a chance to hit you.

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On my mage, when unsure how many mobs are leashed, I will poly a target first - if nothing else runs at me I can burn it down, or focus on the new mob. This can be used by any class by throwing, shooting something from range. Also, when grinding, I leave myself a way out and keep an internal timer of when mobs will respawn. This is especially true when more peeps are farming them as respawns will come more quickly.

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As a mage, I typically polymorph one mob and kill the other when they’re in pairs. If I pull a giant group, I put up an ice barrier, pop a frost nova, and go to town spamming arcane explosions. Depending on my level, I usually wipe the entire group of mobs before running out of mana and/or dying to them. If I don’t think I can survive the fight, I pop frost nova, put up my ice barrier, and run away as fast as possible.

As a Paladin, the strategy is simpler: pop divine shield on myself and blessing of protection on a party member, and run.

Priest has shackle undead for CC, but they can also pop a shield on themselves and run away.

Warlock has a much simpler approach. Precast a soulstone on themselves, and run as far away as they can before the inevitable death. Once the area clears, they accept the soulstone resurrection and move on.

Every class has some form of mitigation or another. You say you’re not looking for specific classes, but that’s kind of a paradox in Classic. Mitigation in Classic is very class-specific.

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The long corpse runs back should work it all out for you eventually, fighting more mobs than you can handle regularly and dying isn’t efficient.