Worth noting, SL iteration of Kill Shot is somewhat weaker than it was in the past. In 6.2 (end of WoD), Kill Shot dealt 785% weapon damage, reset its cooldown if it didn’t kill the target (so you could double-tap it every 10s), and healed us for 15% max HP if it did kill the target. By comparison, Aimed Shot in 6.2 dealt 500% weapon damage, so KS dealt 157% as much damage as Aimed Shot.
KS in SL does 200% AP as damage, with no reset or heal, compared to 248% on Aimed Shot, so it deals only 81% as much as Aimed Shot. However, part of that is because Aimed Shot, proportional to the rest of our damage, is actually hitting rather harder than it did before the weapon damage -> AP conversion in BfA. I’d have to go dig back up the numbers I ran for it, though. I think that still leaves KS hitting proportionately for rather less than it did prior. Ya, I know this is an SV thread, I just use Aimed Shot because 1) I like MM more, and 2) it’s one of the abilities I happen to have memorized the AP coefficient of.
I’m not sure where I land on that, though. The stronger KS, the weaker our damage outside of the execute window (which can feel pretty bad, ask Arms), but the more useful sniping KSes becomes (man, I used to love mouseover KSing stuff). KS’s strength is also inseparably tied up in the relative balance of Flayed Shot, which I personally am very much looking forward to (ya, it’s useless in AoE, but KS being primary rotational again just sounds fun. Also, we get a blink along with it). On that hand, I actually want KS to be stronger, so Flayed Shot also is.
I think they also still need to fix the weapon restriction on it for SV, if I’m not mistaken. Really, it and many of the SV abilities (ex. Tranq Shot), shouldn’t be tied to weapon type at all (not even melee, let us use that crap with bows as SV).