this is just what I think should be done to help make survival more relevant end game if you don’t like it the idea that’s fine and I know a lot of people don’t like the idea of melee hunter because they believe its a ranged class which is fine if you like it that way there’s nothing wrong with liking something the way it is and not wanting it to change.
first off not to relevant but I believe huntsman would be a better suited name then survival.
ok on to the abilities:
- mongoose bite should no longer rely on dodging as late game you wont be wanting to trying to get hit to get that extra attack in, it should be an instant with a small damage to x bleed bleed by x time kinda like rend for warriors (doesn’t need the small start damage it you think it make it to strong though it would have to be removed from savage strike talent if that’s the case).
- raptor strike make it an instant that doesn’t rely of waiting for you basic attack as it adds extra time needed to wait just to use it, it should be an instant that deals about the same amount as arcane shot with the same cooldown.
- wyvern sting change to a gap closer as I believe survival atm seems more melee driven it would be a good to have something to get you into the fight faster (something like the gap closer in BFA seems good enough but might be a bit far fetched).
4.change deflection talent to increase melee damage by 1-5% (might be a bit overdoing it here but still an Idea i’d like to see) or even the human and monster slaying as its basically the same thing but stronger it would also give and open space for the next idea. - add a talent that makes hunters mark also increase melee attack power and call it huntsman’s mark.
that’s all the skills/ talents but there is one other thing I’m not to worried about but still thought I should add it in is end game sets now most people will be annoyed by this as that probably don’t want their end game sets change but there is only 1 set that seems perfect for the survival hunter which is beastmaster armor but the 4 set passive is the only thing that would need to change to just melee instead which is why I’m not to worried about it sense its just one passive of 4.
Combat:
this would mean you can use hunters mark for extra melee attack power-send you pet into attack-serpent sting-arcane shot-gap closer-mongoose bite- raptor strike, then just keep up the bleed and spam raptor strike.
if you stayed till the end thanks for reading and sorry if this you didn’t like the idea, I though it would be ok to put it out there sense I have played a few off the classes to try them out and being a hunter at the end loving the idea of having a pet fight beside you in melee combat just felt amazing and would love to see it more relevant.