Survival needs to be adressed

Thats ok, time will tell if im right since the start or not.

Representation STILL does not equal viability.

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Fallacy sole sustained by guessing.
Representation means explicity power, viability of classes combinations prevailing through others.
Theres MINOR factors which can alter X and Y, but never relevant enough to prevail through power.

If representation = strength, prot paladins need buffs.

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Because 20% isn’t a big change at all. Pets will still die in 2-3 hits.

20% is 1/5 of the current value.
If you think 20% is not much, how much you think pets need? 80%? if pets got buff into 80% survability right now their representation would remain under 1% because this is not the major sv hunter problem.

I think most players aren’t just asking for passive dmg deductions, but also better ways to keep the pet alive.

Abilities we can press to reduce dmg on pets, maybe a better heal that doesn’t get purged instantly while we sit on a 10 second cd, etc.

I dont know man, I’ve read through all your posts on here and have formed my conclusion that:

You’re right, dmg is lackluster needs to be improved.

You’re right, 20% Pet buffs prob won’t increase rating or rep that much for hunters (but only cuz pets still flop over dead)

Feel like you’re very wrong about pets dying not being a top issue atm though. If it’s not more important than dmg, it’s equally important.

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Pet survability is an issue, its a BIG problem. My point is, ITS NOT the main problem.
Even if pets are unable to die, SV hunters would still remain at 0.5% to 1% representation. Its just not the main problem, what is so hard to compreend?

Any of you honest think if pets gets more survability sv hunters would go back to 4.5% BFA representation?
No, its not going from 0.4% to 4% because pet.

Personally think hunters defensive capabilities are fine, wecan use our mobility well and kite etc

Just have suffered offensively from the loss of azerite and tuning seems to be off

Pet issues are the second part of it but yea

Idk I’ve never felt our personal defensives are an issue though, just tools for our pets to live/damage tuning/loss of azerite utility

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Buff Fury Too.

  • Folds to damage
  • Weakest 2 minute Defensive CD in the game
  • No Utility Arms doesn’t have
  • Prioritization of Versatility cuts into Fury’s Haste-driven design

Solutions:

  • Buff Bloodthirst/Warpaint
  • Buff Enraged Regeneration’s Damage Mitigation
  • Give us a baseline Sunder Armor effect on Raging Blow and more CC. Mortal Strike isn’t an Honor Talent. Fury needs baseline PvP utility too.
  • Make Enduring Rage a spec passive so builds that don’t stack loads of Haste become more viable for keeping Enrage up. There are no Haste PvP Trinkets, and stacking Vers increases the chances of missing out on Haste gear. PvP targets also run away from you, making it harder to keep Enrage rolling. Enduring Rage helps non-Haste gear remain competitive. Having to take Enduring Rage cuts into existing Honor talents that actually provide utility. This talent is also important for Warpaint, as it extends Enrage even when we cannot connect to a target or are CCd.

It’s because I disagree with you.

Every game against hunter in this burst is - okay, tunnel pet, then tunnel hunter.

Every game.

Once the pet dies, your dmg and utility is gone full stop.

I will agree I feel like both are issues, but I think you’re heavily underestimating the impact it has on hunters with a 4 sec pet rez when they fall over so fast.

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If blizz make ress pet instant and double the yesterday buff, sv representation peak would be 1.5%, top 3 underpermorming spec of the game.

Right now DH is bad.
All 3 combinations of spec of hunters are under DH representation, how bad you think hunters are atm? you honest think pet would fix the class?

Again, because the spec has multiple issues at the moment.

Adjusting only 1 is unlikely to do much for the class.

I’ll agree to disagree with you and move on.

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If blizzard gives a damage buff, it will not matter because the pet will die and we will not be able to do any damage. Is damage an issue? Yes, is it priority #1? No, pet survivability is so that we can do any damage.

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:joy: :joy: :joy: :joy: you refuses to bet with me which buff will improve more sv representation, pet ones or dmg ones.

Pet was buffed yesterday, we will see who is right.
We will measure in the next days, if pet buff doens’t change anything means automatically pet is not the major issue.

Like i said before

  • major problem
  • 0% impact change

You cannot have both. Time will tell if pet buff will increase anything.

I think Hunters, of any spec, are in a really bad spot right now. I tried some BM skirmishes this weekend though, and was eaten alive. My pet would be cleaved down in no time (they didn’t even target them). I couldn’t dent most of the other players. MM had much more burst, but it really wasn’t enough to make much of a difference, especially considering how much I needed to telegraph it.

I haven’t tried SV this expansion yet, but it doesn’t sound like it’s doing very well either.

I really wish I could feel good about Hunters right now, but it seems pretty dismal.

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Not for nothing, buffing ALL surv legendaries some would go a long way to making it feel better. And cdr of WFB on mongoose …

I agree, unfortunately we’re still at the stage of adjusting things that should have been caught in alpha/beta.

Leggo tuning im anticipating to see changes in 2 patches or so.

Not sure I agree with that. For a spec that is supposed to “kite,” why does much of its damage come from damage over times that cause you to delay laying traps or they’ll break… I’m talking about wildfire bomb and serpent sting.

Why would you sting or bomb a trapped target?