Once again in the new patch note I see buffs for ele sham and nothing for survival. Seriously do they really have no idea how powerful ele sham is right now and how funny survival is in keys?
To my point, the current version of survival hunter is the worst over the 4 (or 3 and a little bit more) expansions after it’s been made into a melee dps. It feels terrible to play this spec, both playstyle wise and dps capability wise. I managed to get to 2.95k as survival and when I sign up to 23+ key I feel like trolling on purpose.
Guys can you find another dps spec who would literally USE UP their aoe abilities? Bomb has cds, carve/butchery have cds, I literally have to stare the trash and wait till I get my next butchery ready or there’s literally nothing I could do but spaming SS and Mongoose while the others are doing big aoes every single gcd. I don’t even want to mention how poor the damage is on those abilities I count on for aoe. Does it not sound weird to anyone that mongoose, a single target ability, is standing on the top of a spec’s M+ overall breakdown, even fort weeks?
In other surv posts I noticed some people saying “survival is fine on damage output, it’s just the playstyle”, how? During CA yeah kill shot does great numbers, capped at 4, but at maximum you can only KS 4 times with ideally 16 hits everytime you CA and that’s all about it, meaning that you always deal and can only deal A CONSTANT NUMBER OF DAMAGE with your ult regardless of how many trash your tank pulls. Trust me no tank is going to pull only 4 trash when the team have their cds up. So what’s the depentdent variable then? 20% bonus on the initial damage of the bomb? On my 416 ilvl hunter the bomb deals 12548 initial damage, 20% of that would be…2.5k, seriously? Once again why did they nerfed Guerilla Tactics in the first place? That 20% is just hilarious. If CA is reworked into something like this, it should be a 1min ability instead of 2. I’m serious. On pulls when CA is not up, surv’s damage will just be dead weight to the team.
Higher number is not what I’m asking for, though it does need to be take into account as survival does tank damage with their basic aoe abilities, baseline abilities like bomb and carve/butchery should do a lot more damage than they are now. All I’m asking from the designer of survival hunter, if such figure does exist, is to take a deep look into our talent tree, and compare it with any other dps’s, for example, warriors’. See how few 2 points talents do they have and how few “increase the damage of XXX by X%” talents do they have, and how many of them do we have. Better also think about how useful their talents are to their rotations and how irelevent our talents are to our rotation.