A survivalist hunter with their trusty companion at their side controls the tide of battle by incapacitating an weakening his foes with an assortment of traps, poisons and their own hunter guile. the ultimate one man army spec able to tank any foe by disarming and weakening them while avoiding their attacks. able to heal themselves by using their knowledge about the wilds to gather and apply various natural remedies to themselves. all while their trusty companion aids them in their assault on their health and on their spirit.
parry and dodge based evasion tank
uses traps and poisons to debilitate their targets reducing attack and cast speed
high regeneration through spirit bond mastery with on demand healing through a mechanic that emulates gathering resources from your surroundings
on demand healing mechanic
gathering??? cd 12 sec tbd
when the ability is used place a zone on ground in a similar size to consecration
when the ability is used while in the zone the effectiveness of the heal is reduced by 60% and a new zone is not dropped the zone lasts 45 sec tbd
this creates a gameplay loop that rewards strategic kiting of mobs while using traps to slow their movement and attack speeds and also allowing for greater self healing and builds upon the kiting hunter class fantasy.
during boss fights traps will not slow movement speed but still provide the attack and cast speed reduction and players will choose between 40% effective healing or having the boss move around more than usual creating decisions for players on how they want to conquer each boss playing up the tactician fantasy of playing a hunter.
many current talents and abilities the hunter has fit perfectly into this new archetype mongoose strike instead of stacking up damage will stack up dodge chance bombs will be your aoe damage over time effect that provides threat similar to immolation aura or thrash or consecration. serpent sting is changed to scorpid sting, it slows casting speed of the affected target and is spread by bomb.
freezing trap now replaces tar trap because tar trap is lame.
freezing trap slows movement and attack speed within the area and the cooldown is decreased whenever you cast mongoose strike
exhilaration is removed
aspect of turtle cooldown is decreased you can attack while in it but decreases all physical damage taken by 20% while deflecting 75% of all magic damage.
sacrificial roar is now baseline for all hunter pets as long as the hunter is survival spec
that all I have for now