Yeah, actual BM has the pet doing most of the damage while you tell it what to do and you pluck away (or shoot) at your target. And you get all the cool BM only pets. But I just think Survival with you and your pet fighting side by side while it just taunts off you is more a beast mastery fighting style.
This of course means they will totally change it down the road, but I think it’s the most fluid spec to date.
Or conversely, you could have rolled a mage or warlock, both of which have three ranged DPS specs.
And while I agree with OP, BM has kept true to its form since Classic with little in the way of revamps. I’d rather it stay that way, even if SV has a better way of showcasing the partnership between the hunter and her pet.
well technically it is different. But I did enjoy it in vanilla, even if I hated the deadzone. This is pure melee with some ranged with the bombs and aspect.
i mainned surv in MoP…and it was the most fun i had with the class, and was what pvpd with most. extremely mobile, lining up procs with your cds was fun. rooting people with snake trap if you didnt have scatter was fun. i was so sad when they made it melee
This isn’t an accurate comparison. Mage and warlock, while ranged, are casters. Until Legion there were only 3 bow/archer type specs and they were all hunter. After Legion there are now only 2 archer specs and 17 melee specs. It was a mistake to make Survival melee.
Another damn melee spec when we there already tons of those in the game. We got no other ranged class/spec since vanilla and for reason decided to turn one into melee.
Survival went from one of the most played hunter specs, and one of the more played specs in game, up until mid-WoD (when they started to nerf it into the ground to prep for the melee transition) to one of the lowest played specs in game. The numbers don’t lie. Going from one of the most played specs to one of the least played specs is a clear indication of failure. Some people may like melee survival and that’s fine but clearly the majority of people that liked ranged survival don’t and those that already play a melee see no reason to switch. This supports the idea that making Survival a melee class was a mistake. While it may be my opinion, the numbers point towards there being a lot of truth to my opinion.
And there has been a massive drop in players over the years too. It is still an opinion. You might not like that it is an opinion, but it still is an opinion. It also comes off as one that has more emotion involved in it than anything else. It’s either that or trolling. Well, may be both. It’s been how many months, no, it has been years since SV went melee? Where were they going to take SV if they had not made it Melee?
Here’s what we can call a fact as there is objective evidence for it. World of Warcraft Developers have ignored feedback concerning Hunters before. We know this because someone posted proof in a PTR Forum thread and I brought it to the General Discussion Forum. That has a lot more to do with the decline of anything involving this Class than anything else. Here’s an opinion on this objective fact. They ignore the Class feedback because way too many Hunters do not care about improving the Class enough to be more vocal until the damage is done and the Class is broken.
I used to hate that SV went melee, but in retrospect, you were looking at two specs (MM and SV) that were too alike. You can only innovate so far before you realize that one spec is getting all the good ideas while the other was getting the cast-offs. As the game progressed past Cataclysm, which is when SV really started to hit its stride, you saw that Blizzard was painfully trying to find a way to keep both specs similar yet different.
Where Blizzard faltered was when they disposed of the ranged SV plans entirely: they didn’t need to do that. It was perfectly possible to integrate absolute mobility into the MM spec: the dead and useless traits in every tier is testament to this.
But this isn’t about ranged SV, it’s about BM and why SV seems to integrate the pet better than BM. And it’s simple: SV is melee, which makes pet usage seem more responsive and less distant. Your pet has to be at your side while the mob is in your face, not in the front while you hang back with a ranged weapon; with BM, the pet is a servant that does the bulk of the work, but with SV, you feel like a member of a pack because of the synergistic nature of Kill Command (which regains you focus) and Flanking Strike.
The Flanking Strike is basically a “clever girl” moment combined with Cap & Bucky vs Tony sequence every single time: you get the mob’s attention, the pet flanks it, then the pet growls and you flank it. It feels better than BM for this reason.