The 4% damage buff? It’s a band-aid on a broken leg. It barely scratches the surface of the real issue: we’ve lost the flexibility to handle the dynamic needs of M+ dungeons. I’m tired of feeling like I’m bringing a half-baked spec to groups when Fire Mages and Elemental Shamans are out there crushing it in both ST and AoE. Survival’s stuck in B-tier purgatory, and it’s not fun.
Can we please talk solutions? Revert the Butchery-Flanking Strike exclusivity so we’re not locked into this awful trade-off. Or give us some real AoE options in the talent tree—boost Wildfire Bomb or Butchery to actually compete. Heck, even the community’s throwing out ideas like “Kill or Be Killed” to smooth out the rotation. I just want Survival to feel viable and enjoyable again in M+, not like a chore I’m forcing myself to play.
I get that balancing is tough, but this spec’s identity is suffering, and so is my love for it. Let’s make it right—please.
4 Likes
the only thing i’d change is no longer making butchery and fs exclusive with eachother and replacing shell cover with den recovery, otherwise im content. kill shot feels like a wet noodle now too but overall ive been finding success in keys. i just 2.2k today and my st, while not as powerful as last season, is still pretty good in raid
SV has great ST and its aoe while not chart topping is very consistent, with burst every 45secs allowing it to be done on every pull. We make the best use out of scatter shot compared to both BM and MM because we are always in melee range and with Binding shot plus explosive trap we have decent aoe disruption for clutch moments.
Plus with the 4 piece set we get much more frequent wildfire bombs with harder hitting raptor strikes mixed in. We are not in that bad of a state tbh. The only thing we need is honestly much shorter cds on traps but thats it.
I’m not having fun being consistently on the bottom of the dps charts in my keys. 4% was not enough - please fix survival.
1 Like
Crazy that the spec went from being very fun last season to boring this season. Having to pick between butchery and flanking was a terrible decision. The decision just makes no sense. It’s like they don’t grasp the concept that flanking is also a utility ability. No real burst setup. No fun procs. Such a huge 180. Enhance is in the same boat as well.
1 Like
“Managing both Flanking and Butchery is too hard”
“Both is too many buttons”
Bad hunters is how we got here.
The two abilities should not share a node.
9 Likes
No.
You either chose ST with Flanking, or AE With Butchery.
As it is now the spec is good at one at the cost of the other.
Also:
-CC is irrelevant to this discussion
-random 4 pc procs cannot be considered reliable CDR, and are illeveant to the spec having to choosing ST or AE, and is not a substitute for our cleave ability.
Entire comment is just incredibly silly nonsense.
Actually even with the Nerfs Butchery’s bleed isn’t that far behind Flanking strike in terms of bleed damage making it the go to choice in any situations that are not pure single target. This is mostly due to butcherys Damage and the fact that it is on a much shorter CD than Flanking strike.
And your entire comment reads like someone who doesn’t play the spec in the current tier.
Don’t get me wrong, i dislike the change and the move to the choice node but we still have options and very consistent damage.
Isn’t it better to take Bursting Shot with Binding Arrow and Implosive instead of Explosive? You still get the knockback combo but AoE knock up instead of single target disorient
They could make them share a cooldown if that’s what it takes.
I think we can get away in lower keys but the deficiencies of the spec get exposed in higher keys.
Something needs to be done with Kill shot. It really needs to be a better button to push. Like maybe it gives us tip of the spear or has a chance to reset the CD of explosive shot. I would also really like to see something better to spread serpent sting. Trying to hit the same mob twice with raptor/mongoose can be annoying with the anti melee mechanics in a lot of the current dungeons. RSV had serpent spread and survival in shadow lands had the green bomb. Either or would be good.
1 Like
Buffing WFB dot would solve a lot of AoE problems. Every node related to killshot is basically dead and the damage from killshot itself is laughable, so there needs to be some major revamps there
What’s sad is that all the changes done to the tree and the bleed nerf, even if reverted, although we would be in a better spot, we would still not be fighting for the top, but it would at least give us back some power. All nerfs were uncalled for, Surv was never OP.
It makes me think that whoever is doing class balance don’t even play the game…
They took away 50% of our Merciless Blow Butchery bleed and didn’t give us any AoE power back.
Pressing Butchery in ST was a little degenerate so it’s somewhat understandable but also seems like an oversight on rebalancing damage distribution
Your right and I run and meant implosive lol
It really wouldn’t. SV right now does great consistent damage and our overall numbers can be really good. The biggest issue is our burst in higher keys. Other classes can just burst wayyyy more than SV does. It equals out in the next pack but compared to classes like WW monks who burst hard and have strong consistent damage SV can defiantly fall behind.
Overall we are not in a horrible spot but something that would do wonders for our burst is if they inverted the Bombadier so we get the Explosive shot reset and extra ES at the start and during coordinated assault instead of at the end of the CD. This would help add some strength to the CD and allow us to have a more dynamic start of our burst window when most of the add pack is still alive.
1 Like
I think there should be a bit more control over packleader rather than just cycling through the three.
For example: flanking strike or every 2nd butchery spawns bear.
Every 50 seconds your explosive shot spawns a boar
Every 50 seconds your next wfb bomb spawns wyvern.
At least then you can control your opener, spread srs, flank/butch to spawn bear, respread srs, explosive (boar) - > wfb(wyvern). Change it so mongoose no longer lowers the cd and kill command reduces boar and wyvern by 1 second each. Wfb reduces wyvern by 2?, kill shot reduces boar by 1 seconds per hit, so sic 'em is 3x3 reduction. Would probably have to reduce the power of bear a little due to the increased frequency, but being able to control it so you can choose to delay boar stacks/mongoose refresh while you dump bombs would add a lot of consistency for the spec.
It wouldn’t change much for single target, but it would give more control in aoe where it feels awful if you start a pack on wyvern without CA up (I’m not sure how ca would work with the above change, maybe it reduces all 3 by 10s?). Since by the time you get boar and bear the packs halfway done, CA comes up, you get another wyvern and you waste your next bear/boar as the pack dies. Meaning you probably hold your CA for the next pack, you blow it up, and its just a back and forth, one pull feeling great, the next feeling gimp.
1 Like
Not sure where the doom and gloom is coming from.
It’s a top raid spec and. Deos great plus damge
I’m only playing in 1600 range right now on my surv hunter but it feels extremely strong. I also don’t like picking between flanking or butchery but after switching to pack leader am doing well in the range I’m playing. Bicemex is tearing it up as usual.