Survival Hunter End of Dragonflight Feedback Post
General thoughts on Survival
It’s no secret that Survival hunter in its current melee iteration has been a pretty widely unpopular spec. Even when it has a competitive damage profile it doesn’t have much effect on the public’s opinion. (S3 Shadowlands). The spec has gone through multiple versions trying to find an identity with nothing really finding a solid fit. Borrowed power feeling like the only parts of the game to give it life. However Dragonflight has given a glint of hope to believe there is something more interesting at its core.
Talent Trees
Dragonflight brought in a lot of excitement and hope for the spec with the addition of talent trees. With the reworked Coordinated Assault and the return of our legion ability, Survival has a massively satisfying AOE. Killshot hits 4 targets and Fury of the Eagle hits like a truck. On the other hand the single target, mongoose bite focused side of the tree got the mostly underwhelming Spearhead. A cooldown that I feel only really got played because of the season 1 tier set.
While there is a solid core to the spec that feels really rewarding and enjoyable to maximize, The tree has some glaring flaws. The Spec tree currently has 17 points in the tree that are just a 5-10% throughput increase on single abilities. Some of the weakest of these being in the capstone section of the tree. The spec heavily depends on the base power of each individual button. There ends up being very little synergy between the spec so survival requires a lot of flat % buffs throughout the expansion to allow them to keep up. This lack of synergy ends up making the best trinkets and embellishments always be flat damage procs. The Survival mastery is also in desperate need of some kind of synergy to increase its value. Mastery is so weak for Survival that jewelry roughly 100 Item levels lower without mastery sims higher than jewelry with it.
Coming into Dragonflight our focus economy was also made significantly worse due to being unable to path through them in our tree.
Flanker’s Advantage/Intense focus: These two nodes increase the reset chance and focus regained from kill command. These were both part of the base kit in Shadowlands and don’t path through them cause there are better throughput options.
Alpha Predator: Double kill command is something you took in 99% of content previous to Dragonflight, but it being locked behind 4 points of pet/Kill Command damage in the general tree makes it impossible to get.
Carve/Butchery: This just isn’t a real choice, butchery previously was meant to be a talent you could take to replace carve. Butchery is a 2 second longer cd, but it gains 3 charges, a way bigger hitbox, and does 3 times the damage.
Ruthless Marauder/Deadly Duo: These aren’t bad nodes, but these are the last two, 2 point capstones left on ANY spec in the game.
As the expansion has progressed, we’ve seen talent trees get reworked, the overall power level and talent point economy has been refined. However survival has remained in a place where very few points actually feel impactful or feel like there is much choice.
Coordinated Assault
Coordinated Assault going into Dragonflight had a pretty large functional rework. Losing the 20% damage amp for a cooldown with more depth in its gameplay has been very fun. The sound of 4 Kill Shots critting is beyond satisfying. However the new CA desperately needs some quality of life changes to get rid of the 3 part macro required to get maximum output from the cooldown. I think creating a more streamlined rotation is also key to finding synergistic parts of the kit and fixing the macro issue. When spamming bombs, you clip the back half of the DoT, the DoT being roughly 60% of bomb damage There needs to be something to add value into the front half of the bomb, Wildfire Cluster from Shadowlands for example. Whether or not that exact ability is the answer, it’s something along that idea that’s needed. Another idea could be baking in the 20% initial damage from bombs to be throughout the duration of the cooldown and not consume the buff. This option fixes macro issues and adds a lot of needed power in both single target and AOE.
Spearhead
Spearhead is a really fun button in theory but clashes with what the button is supposed to feel like. You want to dump focus into as many mongoose bites as possible, but don’t have the focus economy for it. You end up spending a lot of globals on completely unrelated or unbuffed abilities wasting a lot of the very short duration. Spearhead has very few things working together to actually do any damage. There is also synergy that has been glanced over that could give some depth. S2 tier had the increased kill command damage after you threw a bomb by 40%. This plus the full stacked Deadly Duo buff and the double Kill Command/Execute Kill command actually hits pretty damn hard. What this needs is putting the power into the base duration and increased focus generation. Having the empowered Kill Command just gain more focus based on stacks of Deadly Duo is a great example. It is also worth mentioning that double Kill Command and execute Kill Command are too far out of the way to ever take in the general tree due to the other side being so much stronger.
Fury of the Eagle
The S3 tier set gave Survival the perfect damage amp button that flows naturally with the rotation and brings back the damage amp lost from Coordinated Assault being reworked. With Survival losing this tier, It feels like it’s losing a core button for the single target rotation. It was a super successful addition that would be more than welcome as a mainstay option. If it did come back, it would need something to give you a reason to fully channel it in ST. In single target you cancel the channel on the next global as other buttons are just more worth pressing. There was legion artifact power that increased Fury of the Eagle damage based on mongoose bite damage and that seems like a perfect fit. This would probably be a ridiculous amount of damage in AoE, so making that buff to the main target or some other option to give a reason to fully channel the button.
TL;DR
Talent Tree: Lacks synergy and relies too heavily on the base power of each individual ability. There are plenty of focus droughts due to it being a throughput decrease to grab what we had/took 99% of the time. (double Kill Command and 6 more focus generated per KC). Mastery has very little synergy with the majority of the talents and builds.
Coordinated Assault: Requires a 3 part macro. Empowering Wildfire Bomb is never worth it. Unintuitive rotation. Not enough power into the front half of WB to feel good about clipping the dot.
Spearhead: Very short base duration. Clunky to generate enough focus to play the cooldown as intended. Not enough working parts to result in satisfying or enjoyable gameplay. Extending the duration doesnt feel good.
Fury of the Eagle: Would love to see this being a damage amp going forward, just needs a reason to full channel in single target.
Feedback by Bendyneck, a Survival main & enthusiast from BFA to present pushing CE & 23+ mythic keystones. I have a ton of passion and love for this spec, and I want to see the most enjoyable version come to life.