I have updated the original post with the official non-datamined numbers which seem to be slightly different.
I said that in my original post when I mentioned that Wailing Arrow was added to Survival’s abilities, however the bow still needs to be equipped to use the ability).
Not seeing the aura increase on the data mined info, unless I’m seeing it wrong or I’m not understanding what you’re saying (which honestly could just be me, haha).
Survival Hunter Increases damage/healing by 5%: A Murder of Crows, Arcane Shot, Butchery, Carve, Chakrams, Death Chakram, Flanking Strike, Harpoon, Kill Command, Kill Shot, Mongoose Bite, Raptor Strike, Serpent Sting, Steady Shot, Steel Trap, Terms of Engagement, Volley, Wailing Arrow, Wildfire Bomb Increases periodic damage/healing by 5%: A Murder of Crows, Arcane Shot, Butchery, Carve, Chakrams, Death Chakram, Flanking Strike, Harpoon, Kill Command, Kill Shot, Mongoose Bite, Raptor Strike, Serpent Sting, Steady Shot, Steel Trap, Terms of Engagement, Volley, Wailing Arrow, Wildfire Bomb Hunter - Survival Spec. Hunter - Survival Spec.
Front page of MMO champ below the official notes from earlier today.
So, it doesn’t say a 5% aura buff but considering the datamine showed a 5% on pretty much every survival ability, sort of treating it as such for the contexts of discussion.
Yep. It was me who was stupid. I read that entire wall of text as “We added Wailing Arrow to the aura” completely missing the 5% increase at the very beginning. I’m dumb haha.
Just my opinion, the wailing arrow with no cd dmg tuned down and realistically speaking 40yrd range, would be welcome in my BM rotation.
When engaging a pack of mobs after multi-shot would be a nice filler for that 4 second window we have because of Beast Cleave to use instead of countinued single target rotation. Would give BM better feel.
Serpent sting will still do more dmg per focus then a Raptor Strike/Mongoose bite so we still have to use it, I just wish it was lasting for 16sec instead of 12sec so it fit better with Mongoose bite buff duration.
I don’t get why they’d merely increase Flanking Strike’s direct damage, when that’s a fairly small part of its effective damage contribution… What about its Focus gen? Its CD?