Surv Hunters Moving Forward?

What you’re suggesting is absolutely deleting a current option from the game. Don’t sugarcoat it.

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I frankly don’t care too much if they turn either SV into spec #4, as long as it and the other specs are fun/

Rockford is suggesting replacing the current SV with a tank spec and arguing that this somehow isn’t removing the current melee Survival. I don’t like this “salesman” approach to this sort of discussion. Reframing/rebranding a spec removal doesn’t make it not a spec removal.

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You could consider it a removal of the play-style or abilities, but not necessarily the spec itself. :man_shrugging:

A spec is a combination of its identity and playstyle. When you completely replace those things it’s absolutely tantamount to deleting the spec. Use the word “replace” if you feel it fits better, since they put something new on top, but make no mistake: the original spec ceases to exist and therefore is in fact deleted.

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Ahh, the hypocrisy of this one is laughable considering the meme arguments he has for getting rid of MSV.

Bit of a contradiction eh :roll_eyes:
Keep MSV unless it’s to make way for RSV? God forbid, they might actually do a good job at creating a tank spec :joy:

I’m not arguing that they should keep MSV. What I’m arguing is that you’re trying to pretend that replacing MSV entirely somehow doesn’t count as removing MSV.

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Well, unless the game is going to incorporate sub-spec roles, or completely change the way specs are handled, it will effectively remove the current option of melee dps.

While it’s hyperbolic to suggest MSV will be deleted, it’s surprisingly ignorant of you to think I have sugar coated the issue.

Hunter Tank is appealing.
4th spec likely isn’t happening without significant change to the system. Nor is the chance of sub-spec roles, of having dps/tank.

Again, through hypocrisy, your issues with “deleting” MSV in favour of a potentially well designed tank, is in complete ignorance that you have campaigned for the very same actions for RSV, which is dead in the water.

Your argument is just chucking a hissy over obvious statements, while continuing to look like a joke :roll_eyes:

I don’t think they’ll try another Gladiator Stance situation again.

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True, I just don’t think that’d happen, nor 4th spec. While we aren’t going the route of ESO, which would be awesome, there are limited options.

Switching up the role, while keeping the fantasy, and some of the playstyle is good for those interested in TSV.

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oh man please make it a tank spec, that would be hilarious to watch.

It would be hypocritical if I said “they shouldn’t delete melee Survival”. Which I didn’t. Once again, the point is when someone said you were trying to take melee SV away you responded with this astonishing gaslighting:

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If it’s not going to be 4th spec or sub spec, how do you think it’ll be implemented???

It could legitimately be an enjoyable tank. Make no mistake, with no alternative approaches for preserving MSV, it would be repurposed, while also preserving theme and various elements of the playstyle…

Ironic considering this is the description of the current SV spec.

And no, it wasn’t a “mismosh” of things in the past. Unless you go all the way back to before they made it into a defined playstyle/core spec. But that has nothing to do with this anyway so…

This.

If people want a mail tank, fine. But stop taking away more from what barely exists as it is. It’s better to add something back so more players can enjoy what they want.

Yep, RSV suits that theme to the T.

The difference is that RSV already has a history tied to and a design which is perfectly in line with how the hunter class is portrayed in the game as a whole.

A tank spec(or a healing spec) for this class, isn’t. Hunter’s are specifically designed to(themed after) have pets do the tanking for them. You can’t exactly make that into a viable mechanical element for a tank as that would outperform most other tank specs, unless they keep the elements of pets, as tanks, as they are now which makes it a non-starter, to say the least.

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No it isn’t.

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For once I agree with Bepples. A spec should never be deleted. RSV never should have been deleted for a niche spec like MSV.

Regardless of my enjoyment of MSV. I still played RSV and I’d likely play if along with MSV if it came back.

Most of the tank suggestions have come from folks that 1. Don’t play the class. 2. Barely play the class. 3. Don’t understand the class.

I mean at this point what are we gonna suggest a 5th spec too so we can make the three people that like tanks happy?

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Crikey, three strikes eh.

I guess you can’t get accuracy with those assumptions.

Hidden profile level 24 zZzzZ

It’s been 4 years and those of us who mained RSV are still firmly against MSV, and half of the threads here are begging for SV fixes…

I’d say most of us would say they botched the whole spec aside from those lone few who pop in on every thread declaring their undying love for it. Survival needn’t be full range or melee, they could make it work.

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Survival going forward should be a spec of a pure hybrid design. I do believe we can find balance between those who miss the old iteration of Survival and those of us who have come to love the new. A focus on poison and bleeds with short bursts of physical attacks in melee and lowered magic (arcane, elemental) damage shots can be the mantra of what we encompass.

Poison applied via range as it is now (Serpent sting), and bleeds that come with melee attacks (old laceration, or after two consecutive raptor strikes apply a bleed, etc). Raptor Strike is the main big hit damage and Mongoose Bite is eradicated.

Have a talent like Poisoned blade where your carve or butchery spreads serpent sting to targets hit.

We get shots like Arcane as fillers for our kiting and focus increase. Get explosive shot back, where it is elemental fire dmg, but the damage must be lowered to put a focus on getting those Raptor Strikes in.

Trap Mastery comes back as a spec passive with a 3 sec root added onto tar trap (so we would keep wingclip) and freezing trap can allow for 10% dmg to target before breaking to apply bleeds / poisons back.

Keep Aspect of the eagle, with 2 min CD and 20 second window make all melee attacks ranged where your melee auto swing and even muzzle becomes ranged for the time it’s active. Make cleave or butchery work like multishot while it’s active. Aspect of the eagle would be our main damage CD as well giving % dmg increase.

Add Aspect of the Monkey as a 45 sec CD 30% dodge for 5 seconds.

Focus of the pet is for pure utility, not reliance. If pet dies, you’ll still be able to function but lose utility of the mortal strike, roar of sac, and passive heal with mastery. Set pets damage to minimal, and have them be more of an annoyance with perks rather than something you depend fully on since there’s already another spec for that (BM).

I mean, that’s at least something I’d like to see… But we will see how this goes.

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