Any chance there could be a change to surrender to madness in instanced pvp, so it doesn’t kill you but instead does like 75% of current hp / 50% max hp in damage?
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That would be much more reasonable than how it functions now. The death penalty on it is simply obnoxious. It’s not that good of an ability to really justify it.
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I don’t know what you’re talking about, it’s super satisfying gameplay to have your S2M target run away from you and wait for you to die since we have lackluster at best movement abilities to catch up >_>