This is the most asinine thing about sub rogue to have to deal with for any class. NE sub rogue for even more irritation.
He didnāt say that not a caster ā no mana, only that no mana ā not a caster.
Homie Im well awareā¦ it was a joke
thats why i say hey man nice shot
Iāll take your word. My mistake, I didnāt read it as one.
Edit: these jokes within jokes within jokes these daysā¦ really have to read between the lines. Or at least be a very frequent forum regular. Just waiting to trap the unwary. Well, at least it is evident Iām a novice at forum pvp.
iāll hold my breath for bm to be bad first then
All good man no hard feelings
MM feels awful this patch with the crit changes, and these buffs arenāt a good direction. Makes the manageable match-ups more skewed, and changes little against the matchups weāre getting wrecked on.
They really need to change aimed shots insane cast time, then turn True Shot into a legitimate offensive CD, or add a secondary minor offensive CD instead.
MM players wont
If youāre solely playing arena, youāre not noticing it as much. If youāre playing BGs, itās going to be noticeable. Arena thereās hardly any kiting room, not to mention everyone can just chase and get into melee range in .1 second. While Iām waiting a full year to get aimed shot off. Totally a BG spec pvp wise, doesnāt help rated BGs are just butt, and randoms give no meaningful rewards outside
Sad part is that arena gets 2000% more attention than the better game modes such as BGs. So it makes it feel useless in the long term concerning pvp. So people will chose melee or other caster specs that can keep-up. A good hunter can deal with it, but you can only do so much.
They need to make Bgs actually worth while again outside of the fun factor.
If BGs got tuning passes then MM would be one of the first things hit with the orbital cannon.
They can rework rated battlegrounds without having to adjust classes. Thereās more than one ranged dps or turrent spec that does well in bgs.
Itād be nice, because arena style gameplay imo is boring in WoW, and better elsewhere. Ive tried it years ago and I still canāt get into WoW arena. Iād rather watch paint dry.
Plain and simple, marks just lacks depth. Itās too one dimensional. It has been this way since the rework going into BFA. There is no logical way to tune the existing kit to where it really fits anywhere in the arena meta.
Hunter is incredibly squishy by design. It has a good base micro cc kit with tar root, steel trap, scatter, intim, and trap for CC and selfpeel. Historically, SV and MM get more utility buttons than BM, because BM is able to overcome a lot more simply due to the fact that it can use all of its buttons to do peak damage/utility while completely mobile. SV has harpoon and a disarm, and MM has bursting shot knock. Simply put, bursting shot has been a sub-par utility button ever since it had itās disorient effect removed.
Where BM can be hyper mobile and still accomplish the basic hunter role, marks has to plant and cast to get a good portion of its damage off. Where melee canāt commit to following BM around the entire arena because theyāll eventually get too far away/out of los of their healer and die to damage, they can vs mm, because marks (and hunter by design) cannot ever just facetank a melee to cast and do damage.
This is why the damage tuning is just kind of stupid, and Rawrzy summarized it perfectly: it just makes the already manageable matchups even better, and doesnāt really do anything for the impossible matchups. Personally, Iād much rather see the addition of a new mechanic like bursting disorient or some kind of parry/dodge mechanic added to rapidfire or something that could be useful. Slapping more damage on the already high-damage glass cannon is just going to bring about more complaints about the cheesiest aspects of the spec.
Side note: This is what myself and many others predicted would happen with the removal of doubletap. The base damage of aimed shot and rapidfire are going to have to be +tuned high enough to where the hunter is always dangerous in lieu of that mechanic. At least when doubletap was a thing, you had a distinct moment in time against the marks hunter where telegraphed abilities were being pressed in order before the big moment, so you could potentially avoid or counter it. This season, youāve now got 125% effectiveness aimed, rapid, and arcane shot in tandem with a set bonus that increases damage and proc rate of its spikiest burst proc, deathblow. Nothing about this is going to end well, and itās just not the spec people want to play or play against.
Current MM feels really bad honestly. You used to win PVP situations with your CC and burst windows. Now you literally donāt have meaningful burst and everybody just reaches you or immunes your CC somehow.
Bring back Double Tap as a PVP talent. We donāt care if it will be a guaranteed slot. Spec needs something new.
MM def not bad, I remember having to port behind pillars after getting AMād for 2/3 my HP, this will only get worse.
Only reason why MM isnāt popular rn is because BM is easier to play and do well on.