I love my Jello-mental!
Green holy light.
Hunter: the ability to ride any suitable pet (some would probably not be suitable).
We can do it in a limited way for Hati during Legion, so it is possible.
For priests ( my main rn) for holy and discipline, I think they should start out with Silver holy light first because that would make the most sense especially for night elven priests. Let’s start simple just cause lol. For shadow priest, cosmic void as dark blue power word shield and more of the shath’yar language added?
Spell effect colors for Windwalker and Brewmaster, especially for spinning crane kick.
WW could have white/blue effects with lightning flecks, and BrM could have sudsy brew abilities like many of brew effects used by mobs in stormstout brewery.
I really dislike all the green mist on WW/BrM
Death Knights should be eye colors for each spec.
Names of the Death Knight pets should be auto changable.
Hunters don’t need and alt quest to name pets neither should anyone else with a class with pets.
Lol, I just picture monks with RGB colored shifting lights for their spell effects.
For warrior it would have to be a signature weapon of some kind, like going and getting Broxigars Axe or something.
Maybe becoming titan infused, since our class tends to be linked to the titans. But id rather the cool weapon.
I just want them to update the green fire quest to current level or implement scaling, and allow us to complete it and earn a new achievement and title. Will have to be different from the original though to keep things fair. Maybe instead of “of the Black Harvest”, “of the late harvest” or something.
They should do a quest line for every class and add a void effect to spells/abilities, would be fitting for these expansions.
For Monks, maybe a questline for Chi-Ji that makes your greenish mists a pinkish-red mist instead.
Or one for Niuzao or Xuen, and you get either yellow mists or cyan mists instead.
Basically, it would be Celestial-themed.
In keeping with the form of green fire the changes should be purely cosmetic and not adding new abilities. That said, off the top of my head:
Warrior- Become larger, like the current hero talent only more noticeable.
Mage- Portal/Teleport animation similar to the Warcraft movie where your character hand draws a rune on the ground and then “pulls” the magic up from the rune.
Death Knight - All blood effects updated to “diseased” blood, red/black/green mix of color.
Druid - Drust theme autumn color mix for green effects such as efflo/rejuv.
Demon hunter - alternate demon form for meta - lots to choose from here.
Hunter -
Monk -
Paladin - New charger quest!
Priest - Light tinged animations for typically shadow spells.
Rogue - New draw weapon animation, weapons appear in hands with puff of smoke. (needs ICD, of course )
Shaman - Questline to use totems from other races.
Rogue doesn’t have a whole lot of room for cosmetic changes in it’s class abilities, but it does have a lot of unique utility that’s mostly useless.
Rather than a cosmetic unlock I’d just make picking locks and pockets actually useful.
Hunter: glyph to automatically greatly shrink pets in raid or dungeon.
Drac- at least pure white, Black, Red and Blue armor colours in Barbershop, because much of transmog does not show on Drac form.
I would just like a normal class quest line. Not every expansion, but maybe every other. Half the classes this expansion, the other half the next.
It can reward a cosmetic piece of gear (like a weapon or something).
Don’t need to run the event 1000 times to master it.
Just things like the Whirlwind Axe questline.
Just some concentrated class lore in an expansion spanning questline.
Hire this man
I want a monk quest that makes the sky darken and the voice of Garrosh yell FATALITY whenever Touch of Death kills someone.