Suggestion: The Complete WoW Story- a New Leveling Experience

It’s time to rethink the leveling experience in retail World of Warcraft. Specifically, the story aspect, or lack thereof. Leveling shouldn’t be a tedious, boring rush to the most recent expansion for the players that find the same old grind exhausting, or for those of us rolling up their Nth alt. But what about the new players that pop up with every new expansion? The children of OG players wondering what the hub-bub is all about? Or the converts and refugees from other MMOs? How does the current leveling experience feel to them? Do they understand the lore of Azeroth, or the significance of the characters they’re being asked to assist? Almost certainly, the answer is a resounding no. With the upcoming World Soul Saga, I believe there’s an opportunity to change this feeling of being overwhelmed and ill-informed about the incredible stories that have made WoW what it is.

I’m not the first person to suggest this in some form or another, but I feel strongly that this is the time to act upon the idea of introducing an optional longform, story-specific leveling experience to the retail game. An experience that is by no means quick, but an experience that would cover the entire WoW “main story” as best it is able. Yes, this would absolutely require some stream-lining, and complete removal of any/all quests that aren’t directly tied to the main storyline. Why, you ask? Because when you’re talking about a mere 70 levels, and 9 expansions, you simply don’t have the luxury of sidequests. Frankly, if someone wants that experience, they can do it manually right now, albeit with some jumping through hoops. The interesting part of a set, highly-linear questing path such as this would mean you could effectively set when the play levels, assuming they don’t grind boars for 40 levels and become godlike tyrants, ruling Elwynn Forest with a bare chest and iron first. But I digress.

How would this actually work? The world, itself, has changed dramatically over the years, and so we’d have to start where it all began- in the vanilla world. Players would complete their starting areas, as usual, then set out on the main Horde and Alliance paths. The Classic, Burning Crusade, and Wrath of the Lich King expansions would definitely prove the trickiest to hammer down, as far as what we’d all consider the “main” story. Obviously, dungeons and raids played massive roles in the story content, and as such, would have to be included. Fortunately, with the announcement of AI-assisted dungeons, there doesn’t seem to be any reason we couldn’t fill-out the ranks with characters that fit the narrative. Even if it means watering down the raid mechanics quite a bit, just to let leveling players experience the story, it would be worthwhile at the end of the day. And before the question arises, loot could absolutely be a part of all of this. Be it a small pool of set loot items for that class, or just leaving it up the RNGesus. There’s no reason to skimp, even if it’ll all be replaced in mere hours.

From Cataclysm onward, the main quest lines became much easier to follow, and as such, I think it’s fair to say that programming them in a breadcrumb fashion (where it doesn’t already exist) would be a relatively simple ask. Again, dungeons and raids being the only real challenge. Just imagine how cool it would be running up to Ragnaros in Firelands with Skylord Omnuron and his Druids of the Talon as your raiding party. Or heading into Orgrimmar to take down Garrosh and his corrupted Horde with Lorewalker Cho and his monks. Or laying waste to Denathrius’ army with your own legion of fallen heroes. Sure, there’s a ton of nostalgia in these suggestions, but I think there’s more value to the idea than mere Memberberries™. A fully curated experience, showcasing all the wonderful in-engine and CGI cutscenes, would be, in a word, awesome. But more importantly, being able to live the entire story from start to finish would prove an invaluable experience for anyone looking to hop into WoW. I dare say there are plenty of us reading this right now that wouldn’t mind playing through the complete WoW storyline. We all know the current leveling method is quick’n’dirty, meant to get players to the most recent content as fast as possible. Speed may be fine for some, but I feel it does a great disservice to many players looking to understand what this 20 year old monolith is really all about.

It’s time to rethink the leveling experience in retail World of Warcraft.

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Not reading all that [just being upfront]

But won’t happen.

No matter how much times I’d love to see a proper experience in leveling… it just won’t happen. Heck chromie time only happened because it was the easiest path for them in terms of a band aid.

I’d wager a bet that most players in this game, or the general player base don’t care for leveling and just want to be at end game.

Blizzard knows it so they don’t do the big undertaking of revamping it ‘‘properly’’.

It is just WAY WAY WAY too much work… I imagine.

I appreciate constructive criticism, but I’d have to completely disagree with your reasoning. For starters, this isn’t about leveling. It’s about the story, which is something many players feel strongly about. If they didn’t, we wouldn’t constantly hear about it here on the forums. Secondly, Blizzard revamps old, outdated systems regularly. They literally revamped the entire world for an expansion. The redo the talents almost every expansion. Heck, they’re adding brand new, game-changing systems as we speak.

You’re right about one thing, though, in that the current leveling system is indeed a band-aid. Time to rip it off, and come up with a superior solution.

Well you did title it ‘‘a new LEVELING experience’’ did you not?

Revamping the world when? How many times? What was the result there?

Revamping outdated systems is a general term, what did they revamp, how big was it, how important to the game. All things to take into consideration.

There is a reason they don’t address leveling FULLY and that is that they have the numbers and information and they have a separate team or at least people that literally can tell them what is the most efficient thing to do, to go about it etc…

Their priority list is 3 expansions now worth of zone design, revamping a few zones, many many quests, raids, dungeons, quest text, features and so on.

I think me and you will be waiting a long time before ‘‘leveling’’ is addressed with better story , updated graphics, more seamless progression throughout the experience, so on and so forth.

Hang on… since when is Retail leveling a slog or a grind or exhausting? o.O

They’ll start with Dragonflight new experience next expansion.

2 Likes

I think having a WoW 2 would make more sense; with veterans of this game being able to carry over titles, mounts, achievements, etc.

I was kind hoping the jailer would WIN in Shadowlands and actually remake reality in some way so that it would force a “do over” but with us still remembeirng who we are/were…etc but that idea was probably too lofty for them.

2 Likes

You didn’t even read it lmfao , go away

Thanks for your pointless contribution.

Ah, and your contribution from not reading it is better? Hmm

At least I was able to give my view point on why leveling won’t be looked at.
You just came in to tell me to go away.

I think mine was better.

You came in and responded on a thread you didn’t bother to read aside from the title. You’re exactly the problem with most things today.

I’m the problem? Says the person who tells others to go away.
Try growing up a bit before wanting to be taken seriously.

No offense, but you focused on a single word, didn’t bother reading anything i wrote, and shared an opinion. So I wouldn’t call other’s posts calling yours pointless out. This would be a story-driven leveling experience, but it is not about the act of leveling, only that it happens to take place during that time. There’s some rather serious aspects you’re willfully overlooking. Hence why people are calling you out.

WoW could definitely benefit from a story reset like FFXIV. It all went to crap after Pandaria, recovered a bit in Legion, got buried in BfA and dug a lot further down in Shadowlands.

DF’s lore isn’t really bad but it has some ridiculous moments like Fyrakk going “I could kill you all right now and save me a lot of trouble!” but then his underling goes “But my lord, you could like, not kill them right now and make them suffer, you know?” and then Fyrakk goes “Oh yeah, I could do that. See you in the new raid where you actually have a chance to defeat me!”. Disney villains aside, then at the end of the raid we get to witness another horrible cutscene nowhere near what the last raid of an expansion actually deserves. Just reset everything that has to do with lore.

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I completely agree. I kind of thought that was the “reset” we were all heading towards. But, perhaps a trilogy where the planet we all live on “wakes up” will function the same way? We can only hope. :slight_smile:

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I didn’t read all that - got as far as leveling is a slog. No, it isn’t. Its ridiculously fast and easy. Doesn’t need to change. The story of each expac is there for anyone who does want it or they could watch a 20 minute youtube video

its always been a slog. after vanilla leveling became a timesink for the sake of a timesink. i look at leveling as the suffering i have to go through to get a alt to the current part of the game that matters.

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I never said leveling was hard or slow. I suppose “slog” might be taken too literally. I’ll edit it to read “tedious and boring.” The point is that it isn’t exactly a fun or worthwhile experience. I suggest an optional route that guides players through all the WoW lore, instead of the banal rush to the most recent expansion that it is, currently.

They even messed up chromie time because it doesn’t go to max level.

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Excpet it’s insanely easy to level. We just got a new guild member at level 21 yesterday. He’s level 67 as of tonight.

… okay then.