[Suggestion] Punishment System For Abandoning Mythic+ Groups

Create a system that severely punishes those who blatantly abandon a Mythic+ group. There are multiple parameters that can be put in place to avoid abuse. The rest of the group should not have to be punished / lose their key / have their time wasted because one individual decides to rage quit for whatever reason.

  • Make a group vote report system? Require 3 successful votes + a comment section for brief explanation.
  • Only viable if the key is still under time.
  • Severely punish a successful report. Potential ideas? You can’t run Mythic+ for a week from the time of the report. Reported again? A month. Reported again? Permanently banned.

As it sits right now anyone can abandon a key with absolutely no punishment. They simply do not care. Despite the level of frustration, it doesn’t happen that often to me personally. Collectively, however, there are numerous reports of people destroying a group’s key. Something needs to be done to deter the consideration - especially if it’s going to be completed in time.

Just stop. If people are leaving your keys often enough for you to need to make a post about it, its on you.

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There have been millions of keys run and we have seen a handful of people reporting malicous and intentional trolling by leaving a key. Using the forums as your data source is a very flawed way to go about it.

As Fap- said, if you experience this frequent enough then you are probably part of the problem.

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This topic has been done to death. So let me say the same thing I’ve said a dozen or so other times.

People don’t leave a bad key.
If the group is wiping several times on the first boss / trash pack, no one should be held hostage in the same group for an hour. It’s not worth it.
If someone is being a d*ck in the key, people shouldn’t have to put up with it.
If you’re having problems with people leaving your key with any kind of regularity, either double down on your vetting process or the problem is you.

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Yes. It must be me. Because I can control 3 other people + the rage quitter. It must also be my fault for any of the several thousand reports since the beginning of M+ for this very point, too. I don’t know why I didn’t think of this! I imagine if I were to just stop then this problem will magically disappear. Thank you, so very much, for your direction.

Or maybe, you know, it’s been such a big enough issue since the implementation of M+ that it needs to be repeated until something is done.

Yet we just had one do precisely that. But I’ll give you one even better - they even leave good keys. Resto Shaman. I can’t call them out by name because sensitive TOS stipulations. 11 DoS fishing for a 1H for my DK. 2 more bosses. Plenty of time to complete it. Tank made a couple of bad pulls on the back-end of the broker trash that caused wipes and we still had plenty of time. Tank apologized for their mistakes and the shaman rage quit on the 2nd wipe. Just left. We spent 3 minutes of the key waiting. Never returned.

In this precise instance, a proposed report system as above would be extremely useful so that individual doesn’t the waste the time of the next people in line. There are already such systems in place for deserters. There are systems in place for toxic players in this game and others. No reason why a system can’t be in place for deserters of M+.

The post was made to notify someone that might be able to do something about it eventually. It’s no surprise that the generic reply is the fan favorite “it’s your fault” card. Very insightful and top tier contribution. /s

You are 20% of the group and one person can absolutely be 100% of the reason a key fails. You are right, you cant control 4 other people. However, if you run into this problem frequent enough (key part) then you are likely the problem. It is likely everyone will come across a rager or leaver once in a while, but not so frequently that it becomes a habitual issue.

You wiped twice in the same wing and is also the longest run back. There is no way you had “plenty of time” left after that.

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Yeah, that doesn’t sound remotely close to a good key. An 11 DoS on a fortified week should be a fairly easy key. If you’re repeatedly wiping, I wouldn’t blame him for bailing.

Just out of curiosity, how did the shaman get into the group? Did one of you invite them?

Which brings us back to…

People need to start accepting accountability for the people they choose to invite to their groups. Not one single person ever left a key that they weren’t personally, hand selected for invitation by the group leader.

Yes, something should be done. People who are going to get so tilted about losing 20-30 minutes and key level should start being more careful about who they choose to invite to their groups. This has been a big enough issue since the implementation of M+ that you would think people would finally step up and handle the problem.

For starters, stop pretending a key is precious. It’s not. Everyone has one, and someone leaving drops it one level. Oh no, the horror…

We had a little over 8 minutes left when the last wipe happened and the shaman quit. When we finally figured out they weren’t coming back, we had 4 and a half minutes left. Plenty of time to finish the trash, kill the broker, and kill the last boss.

You’re absolutely correct. It was someone from LFG - a complete stranger that met the listing’s requirements of ilvl and M+ rating. It was my mistake in presuming that such restrictions would filter out anyone that couldn’t handle the key or literally two wipes without rage quitting. Tone is impossible to depict, I’m being serious here. It’s absolutely my responsibility on who I invite. I’ll keep in mind going forward.

Losing the key isn’t the issue. It’s the wasting of 4 other people’s time and abandoning content in which they cannot be replaced due current design. Again, you are correct. Keys are nothing. Time, however, is valuable. Some people have plenty of it and others have very little of it.

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Consider this: if someone deserts a random queue for content - heroic, LFR, etc. They get punished. Something so minute and very easily replaceable. The game even auto asks if someone leaves if you want to replace them. You don’t have to do anything but click “yes” and the system fills the spot for you and brings the replacement right to you. The one that left? Pending appropriate parameters, they’re punished without question. 5, 10 or even 30 minute timers before they can use the system again.

Why is it when players request such a system for game play that is marginally more difficult and takes a little bit more prep to participate in - people get up in arms? Seems kinda backwards.

Anywho. Thanks to everyone for the chat.

8 minutes to run back, down the longest wing for the 3rd time, to finish the trash that you wiped on, Kill Dealer, run back down the longest wing, and start the last boss where you need about 4 minutes because of the phasing.

You can’t be serious thinking you had enough time.

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