Suggestion - Nightmare Fragments

Just 2 humble suggestion that could help boost group gameplay etc.

Suggestion 1:
Just for white quality items you could make them group wide loot, so one drop could provide the whole group with the necessary quest item.

Suggestion 2:
Utilize a similar raid encounter as duskwood to provide a guaranteed drop per kill for all nightmare fragments.

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Was gonna make a topic on this but hey.

They either need to buff the drop rate significantly or make it shared loot. Either way would work.

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They don’t HAVE to do anything - a lot of this quest chain is coordination and grinding, while it sucks being in one location for 5-6hours w/o a drop (only 1 layer available - rip pvp servers) saying blizz has to do something is nonsense.

My only suggestion isn’t that they remove the challenge, only that they remove the self inflicted suffering. It’s in those small quality of life areas that help the game be the most fun.

Group gameplay is what SoD is all about, but the SL quest is very much a singular experience, while depending on many others… some of these small changes help the rest of the group feel like they are helping progress the quest along with their SL.

It would be fine had they not upped the carapace drop rate. There’s a ton more people that are actively pursuing the quest than when I was farming bug carapaces the OG way. Now I’m stuck trying to farm with a bunch more people that wouldn’t have been farming too. They need to change it all or change none of it. Arbitrarily creating bottlenecks and then saying “they don’t HAVE to do anything” is missing the point of the issue.

I think you’re personalizing this, they didn’t HAVE to do anything and they don’t HAVE to now. And why would anyone care about toxic people on a forum attempting to dictate what someone is to do?

The true bottleneck of the quest line is broodlord, and currently layers. The suggestion of group loot or raid boss, doesn’t diminish the challenge, only the suffering. But it’s not mandatory - we still have over a week left.

All this affects is retention of the sweatiest unguilded and the casual elitists that saw a chance at attempting the hardest quest line in the game easier who now are having the nose bent out of joint because the whole thing isn’t solo able.

so kalig has no idea what hes talking about.

I just dont understand what people would have against buffing this.

Not against it - but I refuse to entertain the childish view that the rules must bend to my view just because.

Putting it simply, if Barneybee can complete the quest line in 17hours after the bug grind without our power level… this can be accomplished with its current state even in its final week.

BUT I do agree it would minimize the annoyances involved with the rng grind.

Im only specifically talking about the RNG behind the Nightmare Fragments

you are still missing the glaring underlying main point. the changes they made in this season of the game without properly assessing the impact of those changes have made this part of the quest a multitude more impractical. not just for the average joe but for the comitted sweat hard. it is no longer an issue of this or that or the other. its not about being able to solo it. its not about everyone shouldnt be able to be gifted a free legendary. its the fact that they changed the game and made this an incredible grief to the typical process of completing this quest.

The only reason this is now the grief part of the quest is because they removed the other grief part of the quest…

… not worth it.

But you’re personalizing it - who should care what you think when it’s only in a solo context.

My suggestion is group loot or a raid kill because it increases the likelihood that people will help you grind, because they get to enjoy the task with the group.

And SoD generally has been more focused on making this generally more group friendly - this is an extension of that same ethos. That’s why the bug grind was reduced/nullified because those who were grinding with you weren’t getting anything for it — now they get a useful rep.

Complaining does nothing - making suggestions in line with the community intent can go far.

Well if you are referring to me this also goes for everyone else working to it as well. And it is a community effort no matter how you spin it but their time is valuables as well and as someone who appreciates and values others who use their time to help it would make it easier for them.

The solution then would be to make Nightmare Dragons available on Thursday and give them a 100% drop on the respective piece.

im not personalizing it im addressing the issue of how the dev’s changed the way the quest works without considering how it would effect the overall impact. not only changing the mechanics of rep grind or blah blah, the addition of fresh classicx2 and HC have reduced sod population to the point of 1 layer most of the day mabye 2 or 3 at peak. even then still overcamped due to the change in rep grind. it was hard enough to convince your guild to farm this stuff for hours on end when it was basically a free farm. but having to fight for tags or just run around an empty area with no spawns makes it even worse.

we may have an issue of ships crossing in the night, because i agree with you that it should be group/raid oriented in the nature of both what theyve turned SoD into and the initial nature of the scarab lord quest. they added the “war effort” aspect i imagine with the intention of making the world more alive; allowing brood rep grind so people werent waiting 2+ lockouts to get tier rewards from AQ with the rep hurdle. they didnt take into consideration how it completely griefs the nightmare shard aspect of scrub lord quest. most likely none of the devs have ever even done scarab lord so they just kept hitting their “this is cool” button playing with the new feature app.

im fully on board it should not be easier and for everyone. i’ve completed the scarab lord quest in every iteration of fresh wow going back to vanilla. i not only grinded the silithus rep for 12-16 hours a day for a full week like a degenerate, i used my own stash of organically farmed mats/gold/rewards whatever i could put together to give people incentive to help farm the nightmare shards, sometimes taking multiple days 6-12 hour sessions just to get it to drop. with the lack of layers, 1% drop rate and everything else even with participation for someone who has at this point put weeks into the quest it may still be a mathematical improbability to complete the quest.

the primary issue here is that they have already screwed it up by fundamentally changing the progression of the most involved and challenging quest line in classic and even if they arent going to make a change like raid wide drop or something else it is a disgusting oversight and slap in the face to those who set out to do this properly the way it was meant to be.

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So, a lot of us are on the same page we just feel different methods of resolution of the issue. I made the suggestion on other threads that if they instanced that section (just like they did with incursions) and populate it with dragonkin. No different to the demons in the tainted scar. Keep the drop rate and just remove the tag wars.

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TBF though in Barneybees case, the SL quest was prenerf so there weren’t a whole lot of people actually on their part of the quest, and that means little to no competition on the dragonkin. The current issue isn’t necessarily the drop rate, but the lack of spawns for the dragonkin. Even if they made the dragonkin hyperspawn, it might be a little better.

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I hope they do neither, they already made the legendary mount free enough.

Free implies you dont do anything for it. So yea its not free and still a community effort.

Increase drop rate and raid-wide then we are good.