Suggestion: Make M+ Better

There are blatant issues with the current iteration of M+. These manifest themselves as:

  • Declining pug population, which is a direct observation of the decline in casual/non-organized player-base that participates in this content over time.
  • The community within the M+ pug scene has become more and more toxic, because small mistakes and deaths can easily ruin the timer on a key.
  • A high reliance on RaiderIO leading to toxic IO requirements.

Why does this happen? Steps:

  1. You produce challenging and complex content then add a timer.
  2. You throw gear at the player base so they can just outgear it/cheese instead of learning how to do it.
  3. Make the gear reward irrelevent by making other sources of AFK gear better, and make the timer goal more of a priority than it should be.

That’s it, it’s really quite simple. The two key things are the timer and gear, I could write an essay on why I think it’s bad but hopefully those points give a simple summary.

What’s the solution?

  1. Make the timer completely optional
  2. Make non-timed version the baseline for granting gear.
  3. Make timer runs reward cosmetics in addition to granting the same gear for non-timed difficulties. (mounts/transmog/toys/titles)
  4. Make gear from other sources that are not M+/Raiding/PvP (of comparability difficult content) start at the baseline mythic level.
  5. Make the weekly quests that give caches equivalent to the baseline ilvl of the content they are for.

Why are these the solutions? The timer promotes toxicity, because small mistakes (deaths) can easily cause you to fail a key. You become scared to make mistakes in fear of someone blaming you for wasting their time. Failing a key detracts from the accomplishment of completing what could be relatively difficult content because you’ve now downgraded your key. The gear reward isn’t enough of an incentive because it comes from so many other sources that are nowhere near as punishing. Because you’re trying to rush through the content to meet the timer, you don’t spend the time that’s needed to learn how to address the specific mechanics.

If the timer was optional, so much of this would be solved. Not running with a timer would remove the feeling of competitive content, but leader boards could still be done for those who want that type of challenge. Wiping wouldn’t feel like you’ve wasted 45 minutes of your time only to have your key downgrade. Instead you only have to deal with a downgrade when you don’t finish the dungeon. Being more forgiving on wipes would reduce toxicity and fear of making mistakes, so pugs would be more common. Players would take more time to learn mechanics because they’re not punished for not trying to cheese content and would be less likely to quit because they arn’t faced with a failed timer.

The gearing scheme is related. By making the gear from the dungeon more relevant for character progression, you add an extra incentive and a cherry on top for completing the content when you get a piece of gear that’s an actual upgrade instead of a side-grade.

Make timers optional. Give those who like leader boards their cake and let the pugs eat it too. Make dungeons relevant content that are enjoyable to play. Let’s make the next expansion great.

2 Likes

Just delete this eSports crap from my mmorpg. Or spin it off into its own game like what happened with dota. Thanks.

3 Likes

I found a real easy fix. I don’t do them and never will, Have never been in one that was remotely fun. Why would i want to do something that is not fun and full of elitists?

As someone who has 99% of my progression through pugs (all my 10’s were from pugs), I’m not seeing any of the decline or toxicity, unless you count the toxicity of players who were rejected raging in the forum.

  1. Complex, Challenging content with timer is what makes it fun.

  2. Outgearing the content does happen because people need to do low level keys to prove they qualify for high level keys. The way of the world: start at the bottom and work your way up. There is an intrinsic reward for working your way up, but no real gear rewards until you get to a higher level.

  3. Get people in voice chat and they become way less toxic.

Denying someone for having a low io score is no more toxic than denying a prospective employee with little to no experience when you know there are more experienced applicants waiting.

4 Likes

M+ used to be really fun in Legion. Affixes were decently spaced out, and you’d only get your third affix for a 10+. Trash mobs and mechanics were not in overabundance, and the overall aesthetics were great - every dungeon had its own unique flavor that allowed for storyline and rp immersion if you appreciated that kind of content.

You’d get your friends together and run a key and try to beat a timer. It was doable.

In BFA, they ramped up everything. A 6+ key has 3 affixes, and there is trash mobs for lightyears until you get to the next boss. On top of that, every mob has a ton of mechanics and knockback that make it impossible to enjoy content. Moreover, with the addition of raider io for vetting, the pool for m+ has shrunk over time.

I used to run 15+ keys with friends all the time in Legion. I don’t do m+ anymore in BFA. M+ was one of the fun endgame things to do in wow, but the devs decided to ‘fix’ something that wasn’t broken at all.

1 Like

I liked M+ better in Legion. It was just the right amount of faceroll easy to challenging.

BFA M+ feels too tuned to “competitive” type play. I’m not an MDI player and never will be, nor do I have any interest in watching people do scripted PvE content unless I’m watching a raid boss tutorial or something.

I went from running multiple M+ pretty much every single week in Legion to now in BFA where I haven’t really done anything in like 2 months. The trash with the affixes and pretty much everything having 1 shot kill casts that MUST be interrupted in time just isn’t fun for me.

I like challenging bosses. Trash, in my opinion, should just be trash. The affixes are what makes pulling the trash interesting. The constant casts/interrupt requirements on top of the affixes is just stressful.

2 Likes

So how do you upgrade your key? Just complete it regardless of how long it takes?

Sounds silly.

3 Likes

This wouldnt be removed, thus is optional. If you like it that way, play it that way.

This is a bit disjointed and I dont get what the inference here is. So I’m going to counter it by saying this would still be the case but without the added toxicity behind a timer.

This isn’t a realistic expectation for players that would rather not.

Aside from the fact that you’re paying to do this rather than getting paid. It’s completely different and this is an asinine argument. Wanting to play with others of the same skill/knowledge level is understandble if there’s something you can lose (aka the timer) but if you don’t have the timer then it’s much less of an issue.

1 Like

The timer should only be optional if it drops gear 20+ ilvls lower than the timed version. An untimed +10 should max out at like 350.

If you dont like m+ dont do it. The timer is what actually makes it challenging.

3 Likes

I did not like them in legion either. If i want to race i will fire up the ps4 and play Gran Turismo, at least is fun.

If you sink an hour or more into slamming your face against the mechanics to a point where you eventually figure out how to do it, you deserve the loot. You either CC and pull slower or continue cheesing. The timer becomes entirely option as a challenge version of the respective levels but doesn’t act as the sole method of progression through the content.

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The timer already is optional. No one is forcing you to beat it. Beating the timer just gives you a +1 to your key and an extra piece of gear.

4 Likes

How about this.

Your weekly chest is now determined solely by your highest IN TIME run that you did for the week.

Keep everything else exactly the same.

If you want to spend 2 hours in a +10 for the 370 loot at the end then you should be able to do that.

It would also bring rewards more in line with the skill level required to earn them.

Beating a +10 in time requires play closer to the caliber and coordination required for Mythic raiding.

Just beating it period is in line with the abilities of a Heroic caliber raider and should be rewarded appropriately.

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Yeah, I guess that’s why pug raids take anyone who applies
oh wait, they don’t do that at all. People’s time is valuable, even without an in-game timer counting down.

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If re-read the post you’ll see how that point doesn’t hold, but I’ll reword it.

Failing the timer inherently tells you that you’ve failed, regardless of the “gear” at the end (which is obtainable through non-equally difficult content). You’ve failed 1/2 the objectives which is bad psychologically. It also creates an environment where everyone in the group up can have different expectations. * Example: Everyone joins and the leader expects to time it but 2 people are there just for completion. The key fails, leader feels like they’re wasting time and bails. Dungeons over.

If you’re pushing a key to the next level to progress you shouldn’t be forced into being burdened by the timer.

It already does this. You’ll still get the loot if you fail the timer.

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I agree this is an issue, but I don’t understand why it’s an issue. Just talk to each other. Just say “hey, these are our expectations”, get everyone on the same page. Instead it’s this weird culture of “I better not talk to the strange people on the internet lest they think badly of me”.

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This alone makes every aspect of M+ and its affixes trivial. You could wait on your CDs for every single pull if you wanted

Doesnt change that. It may alleviate some of the stress between teammates, but it removes the challenge along with it. Players are more than welcome to do lesser keys if they find the higher level ones too stressful. But in no way does it deserve anywhere near the same reward as a timed run

1 Like

Timer is here to stay, possible options that I see helping is maybe a redo consumable and a pause consumable to make things easier for pugs. Say someone gets DCed you could freeze the instance and players inside until they reconnect. I would also like a reward for finishing the key versus it being deprecated regardless. Right now if I am trying to push a key and we fail I get a different key one level lower. In some cases where i have an easy key I would rather just reset the instance and lower it a level with another group than take it to completion. This creates toxicity where a pug might want to finish the run for the loot.

This defeats the purpose. The timer is meant for you to prove you’re skilled enough to do the next level up. If your goal is to finish and get the gear and you want to pug, list the key that way. As you said, there are plenty of other ways to get 370+ gear, so 90% of people doing m+ are doing it to beat the timer.

1 Like