Suggestion: Implement Tutorials for WoW PvP

There should be tutorials for the basics of WoW PvP like the ones that exist for other parts of the game.

Imagine the Exile’s Reach NPC in Nagrand Arena yelling at you to “Stun the enemy when you use your high damage abilities so they can’t escape!” or “Your enemy is about to do increased damage! Use your defensive abilities to protect yourself and your allies!”

Healers could hear points like “Your enemies are doing increased damage! Stay far from the fight to keep yourself safe, and use your more powerful healing abilities!” and “Your allies are ready to do high damage! Push toward the enemy healer and use your control abilities to disable them!”

This isn’t always obvious, but the growth market for WoW PvP isn’t people who play other PvP games, or even people who play other games — it’s people who play WoW but don’t currently PvP. Unlike other gamers, WoW players are already familiar with needing fifty key binds and a suite of add-ons to play the game effectively. What PvP needs to grow is features that streamline the process for non-PvP WoW players to get into it.

PvP is such a rich, engaging part of the game, and WoW as a whole would be so much better if it were more accessible for all players to explore.

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Having an arena area with it is a fun concept and can allow players to also learn about diminishing returns etc too.

I assume a player fights against an “ai” player of sorts.

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Remember “Faction Champions” from Trial of the Crusader back in Wrath?

It was fun because it was a “PvP fight” in a raid, basically just that.

And yeah, they’d break out of CC and stuff like a player would with a PvP trinket, if I recall.

https://wowpedia.fandom.com/wiki/Faction_Champions

It was semi-difficult when it was current, interrupting and cc’ing were key to defeating them.

If they scaled it up, it would make for a decent trial for players, imo.

Comp Stomp is just too much of a stomp lol. The AI is just not very good in battlegrounds.

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