I think inspiration can be a bit more deterministic and help patch up a few weak spots in crafting. I propose that in addition to the existing mechanics, that each time you craft/recraft an item that doesn’t hit max quality that you get a stacking buff of temporary skill. The amount of skill per stack could be relative to your inspiration stat in some way. This allows for a couple of things:
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Maxxed crafters can opt to do recrafts over using insight with a deterministic cap on the number of attempts. So for example, say the stacking buff gave 10 skill each time (just a throwout number for example…would vary with inspiration). That means a craft that would normally need an insight would eventually give you enough skill on the 4th attempt (0 stacks first attempt, 1 stack 2nd attempt, 2 stacks 3rd attempt, 3 stacks 4th attempt = +30 skill). It could also inspire proc early and take less attempts. That can just mean its a bonus to the crafter who doesn’t need to use all the attempts/mats.
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Non maxxed crafters still have a path to a max rank result. It might take a lot more recrafts than a maxxed crafter, but it would still be possible and there would be a known number of max attempts so they could decide if the commission was worth it. This would mean that public orders could have a min quality setting as long as the interface allowed crafters to attempt a recraft with their own mats despite not guaranteeing a max rank initially. When the crafter successfully recrafts the item, they get the commission and the mats placed with the order (since they use their own mats for recraft).
Note: this isn’t meant to fix issues with workorders in general. This is just a suggestion to add some QoL for crafters and add some more determinism in crafting.
An interesting idea Jere, but a question.
Why a stacking skill bonus instead of a stacking inspiration bonus (both to chance to inspire and inspire skill amount up to max bonus)?
While there were times this expansion that being mathematically unable to craft at max rank has been annoying, and other times that inspiration chose not to proc, or did not proc high enough, for an untold number of recrafts, the limitation of having to skill up base profession skill and the various item skills to guarantee max level crafts would seem to be invalidated by your recommendation.
I like your basic idea of making Inspiration more deterministic, but the second part of your recommendation seems to conflict with the philosophical design of having to level all sides of our professions under the new system.
Either would work. I was just tossing out something simple.
I’m not sure it would invalidate it out of hand, at least on a large scale. I mean most end game level patterns have 300-500 difficulty, so if you only had 100 skill total for example, it would potentially take a huge amount of recrafts to get to that level, meaning a ton of mats spent (like if in my example 10 skill per attempt…you are talking 20-40 recrafts. I don’t foresee a lot of folks willing to do that too often as it would be a losing proposition long term. They might do it to get a skill point here and there or a first craft bonus, but the amount of gold they would have to spend to do it regularly would be hampering I think? it also wouldn’t help with the other gates like needing enough knowledge points to do an embellishment in the craft.
It’s definitely not a perfect solution, I get that. There’s probably better suggestions out there. Just something I was thinking about.
I don’t think Inspiration needs a rework, it functions just like Critical Strike does.
It looks like you want a crafting buff that gives you bad luck protection and or making it easier for you to always have a 5-star craft on work orders when you haven’t maxed out points in profession talent trees.
I enjoy profession progression. To me, it feels rewarding to max out a specialization and being able to offer 5-star crafts for the community.
The thing that really needs to be addressed is order submitters being able to send mass amounts of work orders with low commission value and no materials that cost more than 10 times the commission value sent. Require Artisan’s Mettle and Rare-Epic Materials to be sent in all work orders to prevent people from ripping off the crafters.
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It doesn’t have to be easier. they can tune it to take 50% more recrafts than the current average. I just like determinism in crafting. I think it is healthy for the profession. It allows crafters who use recraft method to max an item to set a maximum threshold for cost and adjust their commissions to accommodate. It doesn’t have to extend to less than max professions (I am fluid on the suggestion) but if it did, it would allow for rank specifying on public orders cause all could technically participate, but less than max crafters would have to put in a lot more.
I also think it works out mostly fine overall, but blizzard already said they’re changing how it works in the War Within, so we’ll have to see how far they go with that change.
Kind of sad. Things that function just fine are getting reworked yet things that are broken and or unbalanced are to remain as they are.
Yeah, it’s kind of silly how for pve, someone can say “man, I’ve raided/done m+ every week and I still haven’t seen [BIS Item]” and blizzard will go "well, that’s RNG and loot has to be special for people to want it
" and then someone else will go “dang, my crafting order didn’t proc 15 times in a row” and blizzard will (possibly) tear down the system to accommodate them.
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