Make it so we can swap factions via an in-game quest, and keep our race (Tauren alliance players, for example). We have cross-faction grouping now, so it wouldn’t be to farfetched to do this.
The quest would end with you trying to murder the current leader of your faction. But, caught and the leader thinks you’re so stupid that you’re not even worth killing and exiles you. The quest could only be done one time, so you can’t just swap back and forth.
6 Likes
I would love this but I see three possible issues.
- Faction allegiance just isn’t a huge deal in the story anymore.
- There are technical problems they haven’t been able to overcome because how the game itself is hard coded to view your faction as something that cannot easily be overcome. They can make it kind of work in instanced situations, and things like warbanks are a kind of workaround, but we can’t walk into each other’s cities or other open world things.
- Many PvP’ers pushed back on transmog for a long time because they said it left them unable to size a potential opponent up. They’d lose it if they now couldn’t tell if someone from the same race was hostile or not.
3 Likes
I mean.
No
Technical issues are absolutely something one should take into consideration.
You added things to my quote I didn’t say.
1 Like
Just because you don’t, doesn’t mean Blizzard doesn’t.
I’ll never understand the mentality of “I don’t care about X so they should just do what I want cuz screw everybody else.”
I’ll also never understand how people can play games and not care about the setting the game takes place in. That’s literally what makes the game what it is.
3 Likes
How about a quest to divorce from both factions.
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Yeah, I don’t understand it either.
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If I want to care about lore, I’ll go binge watch youtube videos about it. I skip all cinematics while playing, because I like to focus on one thing at a time. To me a game is about gameplay, and the lore comes last.
the - is my response to you in each section.
Warrior mind in the truest sense. Zug zug.
There are real technical limitations and there are artificial technical imitations. Faction is definitely an artificial technical limitation that Blizzard could solve if they were inclined to do so.
Great idea but the main plot as is kinda treats us as incompetent, slow, or non reactive. I can’t stand ‘dumb protagonist syndrome.’ If they escaped, and we did good damage or completed a primary objective, I’d be on that.
What would be the point since the factions get along. What are you betraying?
Ok, you write the quest text that I’m going to skip. I don’t care what the lore is behind it.
The quest could go as such, and I wouldn’t care:
Alliance player goes to the Horde NPC faction changer. NPC says “Wut u want?” I reply, “Me Zug Zug!” NPC replies, “You Zug Zug?” I reply “Zug Zug”. NPC, “Welcome new Zug Zug!” Alliance player now Horde.
1 Like
What’s the difference. Between artificially making up one.
A real technical limit would be something like the game not being able to handle every player building their player house out in the world. An artificial technical limit is not being able to go from Horde to Alliance or Alliance to Horde without race swaping.
Although, both could still be solved with enough time, money, and effort. But I feel like the undertakings would be significantly different.
That doesn’t really explain much.
I don’t think we have the information to make that call tbh
Fair.
I guess my point is Blizzard has the resources (time, money, manpower) to do whatever they want with the game. And the only real limits are what they put on it themselves. Or their accountants. Or whoever holds the purse strings.
I mean. Sure.
But all of that is sorta not related to something being a technical issue or not.
It just means typically means its not an easy thing to do. And ultimately, resources are limited. I dont think anyone means to imply that when a technical issue is referenced, that its physically impossible to ever change it. Only that when an issue requires more time, typically they also balance that against how many people it would effect.
Implementing housing was a large technical issue. Its bringing the players something we didnt have before on a rather large scale. But it looks to have huge support.
So the question would be is that in a age of cross faction grouping/guilds, alt armies through ease of rerolling, is there are large enough support base that would specifically want to do what they are already doing, but with a home city of stormwind instead of Org (or opposite).