Suggestion: DK's raid utility spell

Hello, fellow death knights :slightly_smiling_face:

As much as I love my DK, I can’t bring myself to play him anymore. The lack of utility in group PvE really hurts and makes me look for another toons. I’m not talking about raw DPS numbers here, keep that in mind. The only thing amazing about DKs is their bress - which can be brought by another classes, though.

With that being said, I would like to suggest a unique thing that DKs can bring. I was thinking about a debuff on the target, the likes that DHs and Monks can bring… Maybe something that resembles Shadow Weaving - a debuff that SPriests had back in Vanilla that would increase enemy Shadow damage taken. That would benefit DKs heavily - except for Frost, I guess, maybe they can apply a similar debuff but targeting Frost damage - and would stimulate people to invite them to groups in my perspective because many classes do Shadow damage (Warlocks, DHs, Priests, Rogues…) or Frost damage (Shamans, Mages…).

Anyways, that’s just a quick thought. What’s your opinion? Do you think that’s a good ideia? Totally unbalaced? Impossible to happen?

3 Likes

our presences used to bring a little bit of raid utility. frost presence increased attack speed for the entire raid. don’ remember exactly what blood and unholy presences did.

2 Likes

Yeah, presences were really cool. Don’t know why they removed it.
Unholy presence used to buff haste, I think… I don’t recall if it was raidwide or just for the player

2 Likes

I don’t know on the following expansions, but in wotlk a talent on the frost tree gave a huge inmense buff for melees, a talent in the blood tree gave a buff to attack power, and unholy a debuff on target that increased all magical damage.

The frost and uh buffs were awesome and they were needed in every raid, despite being behind fury, combat and assa rogues, and feral in icc. (yeah ferals were beasts in wotlk, the old majestic days of bleeds and the insanity of armor penetration).

Edit: almost every class that wasn’t op on numbers gave great buffs. Shaman totems made them mandatory despite having the lowest damage. That was a perfectly balance of the natural unbalance of the game :slight_smile:

2 Likes

Remember when we had Anti Magic Zone? Can we please have that back blizz?

But aside from that, we do have some utility. Grip is a powerful tool in some situations, and a ranged stun and silence for a melee class is nothing to ignore either.

2 Likes

Blood was straight attack power, unholy was haste.

Well we had the best Brez for a while & could be the Brez vendor, but with the 30 RP cost, not so much anymore, i dunno why they made DK brez cost RP.

I would like Horn of Winter back for maybe a raid wide buff at least, they could throw that into 8.3 easy enough, it won’t happen sadly.

2 Likes

It’s already there: just turned into a PvP-only talent. It’s called AMZ.

Used to be very good before it was neutered to borderline uselessness, then they buffed it back up again only to make it into a PvP talent. Dumb.

Don’t know why they’re so averse to giving DPS specs proper utility anymore. Being a damage-bot mongo gets stale when everyone else is also a damage-bot mongo.

4 Likes

they wanted to consolidate raid wide survivability CDs to the Healers only n there blizz interview or w/e they call it, and than spread around the raid dmg buffs to all dps as there bonus.

but than due to a freak accident in programming only Mages, Warriors,DH and Monk kept raid wide dmg buffs.

Having dps specs having raid wide mitigation tools doesn’t seem that bad to me. Don’t give them stuff like tranq that I think all druids had back in mop. Let the healer CD be more powerful than dps CD, but let dps have some sort of utility other than immunity type stuff.

As a side note, havoc DH essentially has a raid wide DR Cd with darkness. I think they are the only ones with a raid mitigation Cd unless you count warrior commanding shout.

Give DK AMZ even if it is reduced effectiveness like 10% DR, it’s better than nothing

Good idea, and we should be able to AMZ in pve again too. Have a thumb.

2 Likes

I’ve been playing unholy since Lich King (and Blood DPS before they removed it), and I’ve felt the same.

1st-- we need a movement mechanic or wraithwalk and Death’s Advance need a serious buff. On paper our DPS is fine, but the problem is that being the slowest melee class, PLUS modern raids requiring a lot of movement out of melee range or moving bosses (and warrior tanks will just leap over to where they want the boss to be meaning we have to hobble our walkers over there to resume DPS), PLUS the fact we’re a slow-ramp class means that we are rarely fighting at full efficiency at any point in a raid encounter.

2nd we have an interrupt and the weakest root in the game, we need some CC, badly, give Gorefiend’s grasp to all DK and add a 2sec stun or root, make asphyxiate base and a stun rather than funky mechanic interrupt, something. It’s cool that dark transformation gives the ghoul a stun but saving DT for when it MIGHT get a stun off on an add pack means a huge DPS loss, so no one does it.

3rd-- if the above two are done then the need for a raid utility on top of our battle rez is slightly less imperative and urgent but I still think we need something, Horn was a lot of fun but it was just “cast on CD” or “cast before battle” depending on which iteration. The generated runic power would synergize well with the new rune power requirement to battle rez meaning we have a brez but we can’t use it for skips in mythics or for wipe recovery.

I think the aura mechanic fits the class fantasy better, and if you put a reasonable radius on it then it discourages tanks from moving the fight faster than we can keep up by making them lose DPS if they do. Give us back auras and then you might see more DK in mythics (except jenky MDI dual-unholy AoE) and top-end raiding.

1 Like

Wtf are you talking about? Presences never had any utility we used to have an aura called Unholy aura that gave the whole raid attack speed and i think it was only for unholy spec.

no, frost definitely had a group/raid buff that was attack speed. unholy may have as well, but i don’t touch unholy so i coudln’t say for sure.

It was called Icy Talons and it affected your party, unholy presence also increased attack speed and could be talented to affect your party

Frost was attack speed, blood DPS was raw 10% attack power, unholy could be talented to increase haste if I recall properly