[Suggestion] Classic: Make gathering nodes personal

What title says. In classic, the botting and mafias make gathering professions borderline impossible to benefit from in the late game. Then the in-game economy suffers and turns in to a card swiping gameplay loop instead of spending time farming materials. If we’re going to have a broken economy in WoW classic, at least make it broken in a positive way, where every player can access late game mats to craft their gear/consumes by investing time farming professions.

#PleaseSomeChanges

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Part of what makes PvP servers interesting is competition over resources. Your requests should be focused on the lack of action taken against gold buyers and sellers.

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Agreed, they should take more action against people breaking TOS. Thankfully this suggestion is not exclusive. They can continue to take action and increase punishments (lol) for breaking TOS while simultaneously implementing this feature. The main reason people buy gold is because farming groups and botters lock down resources to the point where the average player cannot realistically farm up the materials themselves. By making the nodes personal instead of shared, they would reduce a user’s perceived “need” to buy gold in order to afford or craft items and consumables.

As for your argument of pvp for “resources”. Nothing is stopping you from continuing to do world pvp. This does not remove any pvp flag or gameplay. You can still find people in the open world, flagged, and ready for you to attack. We have addons that show potential node spawns, so if your big shtick is to go after people farming resources, download that addon then go to town.

back to retail ye should go :expressionless:

This may not be the correct solution, but botting and resource mafias 100% ruin the spirit of Classic World of Warcraft.

Seems so easy to just ban accounts that do that. Especially since Blizzard has no problem banning players that use curse words or go to the restroom during a battleground. Makes zero sense how bots go unbanned for years while real players get banned for the most absurd things.

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I agree, they should be, but didn’t someone once say something about taking the same action over and over again and expecting a different result? Blizzard is not stopping RMT. Either they don’t care or, more likely, don’t think it’s worth their time/effort to pursue more elaborate solutions beyond what they’re already doing.

It’s time to consider alternatives. The OP is right, gathering nodes being personal is the only reasonable alternative because it has no meaningful downsides for all involved.

With this change…

  • Players who want to play the game and farm their own stuff can.
  • Players who just want to RMT and buy their stuff can do so at reduced rates because supply will be significantly more.
  • PvP servers will have more World PvP opportunity because more players will be out in the world farming resources.

For you, perhaps that last point is key… because it’s not really about resource contention, is it? It’s about opportunities for PvP. This change provides that.

We should not have to have this change. We should live in a world where servers are small, just as they were in Vanilla and where there is no RMT. Blizzard has decided that we don’t get to live in that world, so it’s time we consider the next best thing.

Making gathering nodes personal is that next best thing.

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it doesn’t matter
you’re asking for a retail solution
this is classic
these solutions will ruin the game :expressionless:

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And yet…

… exactly. It doesn’t matter that it’s classic. These problems didn’t exist in to this extent. If we were playing on original servers then it wouldn’t be nearly this big of a problem because those servers weren’t the mega servers we have today.

That ship has sailed. Come to terms with it. Instead of resisting any and all changes, you need to be asking yourself, “What can we do to solve the current problems while still preserving the original spirit of the game?”

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yeah, your proposed change doesn’t do this :expressionless:

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pounce → mine vein
rake/rake/maim → mine vein
cyclone → mine vein
cyclone → mine vein

oh man, good times in Nagrand fighting for rich adamantium veins on Deathwing-PVP back in 2007-2008

No. They can’t. They cannot do that without massacring the vanilla experience. Personal loot is about as retail a feature as you could ask for.

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Except it does have one massive downside. That is a compromise to the vanilla experience. On a PvP server competition over resources is key to fueling WPvP. Making everything personal means no one will be motivated to kill the competition. This is something PvE players probably don’t consider.

You’re losing a lot of credibility with this statement. Players who just want to RMT shouldn’t be there in the first place. They can go play Diablo Immortal because that’s what they deserve. They should be getting exactly zero consideration.

No. People aren’t going to engage in PvP if it has no impact on the results of their farming time. They’re going to avoid it because it means less herbs/ore per hour.

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It actually does preserve the spirit of the game. Unless you believe that the spirit of the game intends for bots/farmers to have zones kept on lock down, preventing other players from getting them.

If so, then you and I just have different visions for what the game is supposed to be and how it should be played, I guess.

That goes both ways though. If the motivation is to PvP then having more players out in the world actually encourages this goal. I would go so far as to say that this change will actually increase world pvp activities over the current status quo.

Regardless, if this were to be a PvE only server change I would have no issues with that. PvP servers currently have at least one tool (ie, go kill them) to stop botters/professional farmers, if they wish to.

I think you should consider more closely what I’m saying. I agree that RMT players shouldn’t be there in the first place. This is the ideal outcome but 20 years of WoW says that nothing is going to change here.

With this change, RMT players can just go on about their business and they no longer have any impact on players who don’t want to RMT.

Except that personal/instanced nodes mean that there is more of a reason to go out and farm. Which means more players in the zone gathering and, for those players looking for PvP, this means more people to PvP with.

Player created problem manufactured by gold buying.

Perma the full battlenet accounts of any one who buys gold and delete all their characters permanently so that no chance of recovery is possible

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It’s a problem with the players just as much as it is Blizzard’s problem. And having that attitude doesn’t help.

Things we know:

  • In the last 20 years, Blizzard has either been unable, or unwilling, to prevent RMT in World of Warcraft.
  • In the last 5 years, Blizzard has been able to introduce changes to both the game and policy to mitigate the impact of specific degenerate player behaviours.

Don’t get mad at me, I’m just calling it how it is. It’s 100% a player-made problem but it’s one that’s been allowed to be made by the game design Blizzard has given us. It’s not going away, it’s just getting worse.

I think the “Well they should just ban the offenders” has run its course and it’s time we all started being a little more realistic.

That’s never been given a chance as far as I’m aware. The most I’ve heard of is a two week suspension.

It really wouldn’t be that hard to infiltrate some of these discords and find some of the more egregious offenders. People are just announcing with an @everyone that they sell gold. Absolutely disgusting.

Only thing I’d add would be to ensure the account hadn’t been compromised before the hammer and I’m there for it.

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Fair enough.

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